Coordination Funds

协调基金

基本信息

项目摘要

Considerable progress has been made over the past years in the understanding of auditory cognitive processes and capabilities - from perception, attention and memory to complex performances such as scene analysis and communication. AUDICTIVE aims to significantly extend the knowledge of hearing-related cognitive performances in real-life scenes and to enable creating “auditory-cognition-validated” VR technology. AUDICTIVE targets fundamental research addressing the three research priorities (a) “auditory cognition,” (b) “interactive audiovisual virtual environments,” and (c) “quality evaluation methods,” the latter being located at the interface between (a) and (b). The first phase of AUDICTIVE focussed mostly on porting the well-controlled but often unrealistic stimulus presentations used in auditory cognition research to more comprehensive virtual or mixed reality environments. Here, recent developments in hard- and software technologies were reflected, with audiovisual virtual and mixed reality (VR, MR) reaching a high level of perceptual plausibility. The results of the first phase have laid the foundation for the second phase of AUDICTIVE, which aims to identify or (further) develop suitable paradigms to use them in more realistic scenes, aiming to elicit close-to natural perception, experience, and/or behaviour. Hence, in the second phase of AUDICTIVE, we seek to further expand the scientific level of knowledge, theories, and models that have been developed within basic auditory perception and cognition research to even more realistic daily-life situations. Here, new knowledge, methods, and techniques shall be generated (e.g., psychometric and cognitive assessment, QoE evaluation, physiological or behavioural analysis, signal acquisition and analysis, VR/MR technology enhancement), for richer and more complex scenarios, involving interactive VR and/or MR technology. The coordination project will foster an open science approach, to continue developing a comprehensive database of results. All projects are to include an evaluation of the quality of VR and/or MR environments for research into auditory cognition or of the validity of research results on auditory cognition in VR and/or MR environments. All projects have to contribute to the central research data management. In addition, the coordination project will bring the RDM into practice by conducting a round robin test at different facilities. At this point, a good FDM becomes visible and obvious. Because a good exchange of experiments, scenes and the technique used is only possible if all the various steps are well documented and available. Only in this way are reproducible experiments possible. Furthermore, the coordination project will coordinate a book publication that aims at disseminating the results from both funding periods to a broad audience. Contributing authors and editors will include experts from the fields of acoustics, psychology, computer science, and beyond.
在过去的几年里,对听觉认知过程和能力的理解取得了相当大的进展——从感知、注意力和记忆到复杂的表现,如场景分析和交流。听觉旨在显著扩展在现实场景中与听力相关的认知表现的知识,并使创建“听觉认知验证”的VR技术成为可能。auditive的目标是解决三个研究重点的基础研究(a)“听觉认知”,(b)“交互式视听虚拟环境”和(c)“质量评估方法”,后者位于(a)和(b)之间的接口。听觉的第一阶段主要集中于将听觉认知研究中使用的控制良好但往往不现实的刺激呈现移植到更全面的虚拟或混合现实环境中。在这里,反映了硬件和软件技术的最新发展,视听虚拟和混合现实(VR, MR)达到了高水平的感知合理性。第一阶段的结果为第二阶段的听力奠定了基础,第二阶段的目标是确定或(进一步)发展合适的范例,以便在更现实的场景中使用它们,旨在引出接近自然的感知、经验和/或行为。因此,在听觉的第二阶段,我们寻求进一步扩大在基本听觉感知和认知研究中发展起来的知识,理论和模型的科学水平,甚至更现实的日常生活情况。在这里,将产生新的知识、方法和技术(例如,心理测量和认知评估、QoE评估、生理或行为分析、信号采集和分析、VR/MR技术增强),用于更丰富、更复杂的场景,涉及交互式VR和/或MR技术。这个协调项目将促进一种开放的科学方法,继续发展一个全面的结果数据库。所有项目都将包括对听觉认知研究的VR和/或MR环境质量的评估,或对VR和/或MR环境中听觉认知研究结果的有效性的评估。所有项目都必须对中央研究数据管理做出贡献。此外,协调项目将通过在不同设施进行循环测试,将RDM付诸实践。在这一点上,一个好的FDM变得显而易见。因为只有当所有不同的步骤都被很好地记录和可用时,才能很好地交换实验、场景和使用的技术。只有这样,实验才有可能重现。此外,协调项目将协调出版一本书,目的是向广大读者传播两个供资期间的成果。贡献作者和编辑将包括声学、心理学、计算机科学等领域的专家。

项目成果

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Professorin Dr.-Ing. Janina Fels其他文献

Professorin Dr.-Ing. Janina Fels的其他文献

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{{ truncateString('Professorin Dr.-Ing. Janina Fels', 18)}}的其他基金

Differential mechanisms of cognitive impairment due to task-irrelevant sounds in children and adults
儿童和成人与任务无关的声音导致认知障碍的不同机制
  • 批准号:
    401278266
  • 财政年份:
    2018
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Individual Binaural Synthesis of Virtual Acoustic Scenes
虚拟声学场景的个体双耳合成
  • 批准号:
    402811912
  • 财政年份:
    2018
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Auditory perception of sound reflections and source localization in dynamic scenes
动态场景中声音反射的听觉感知和声源定位
  • 批准号:
    249703531
  • 财政年份:
    2014
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Intentional switching of auditory selective attention: Studies on dynamic binaural hearing in complex acoustic environments
听觉选择性注意的有意切换:复杂声环境下动态双耳听力研究
  • 批准号:
    198440333
  • 财政年份:
    2011
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Examining attention, memory performance, and listening effort (exAMPLE): Understanding listeners' cognitive performances in complex audiovisual communication settings with embodied conversational agents
检查注意力、记忆表现和听力努力(示例):通过具体对话代理了解听众在复杂视听通信环境中的认知表现
  • 批准号:
    444724862
  • 财政年份:
  • 资助金额:
    --
  • 项目类别:
    Priority Programmes
Age-dependent changes in mechanisms of auditory attentional shifts in selective hearing: Correlational approach to differences in auditory thresholds and experimental manipulation by hearing loss simulation
选择性听力中听觉注意力转移机制的年龄依赖性变化:听觉阈差异的相关方法和听力损失模拟的实验操作
  • 批准号:
    513033051
  • 财政年份:
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Evaluating auditory cognition in classroom environments across age groups from preschool children to adults using audiovisual virtual reality - EArAge-VR
使用视听虚拟现实 - EArAge-VR 评估从学龄前儿童到成人各年龄段课堂环境中的听觉认知
  • 批准号:
    444697733
  • 财政年份:
  • 资助金额:
    --
  • 项目类别:
    Priority Programmes

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