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System Development of Network Type Gaming-Simulator for Solving Urban and Regional Problems

System Development of Network Type Gaming-Simulator for Solving Urban and Regional Problems
解决城市和区域问题的网络型游戏模拟器系统开发
批准号:
13680518
负责人:
KANEDA Toshiyuki
金额:
$2.11万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2001
资助国家:
日本
项目状态:
已结题
起止时间:
2001 至 2003

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中文摘要
翻译
本研究旨在提炼模拟和博弈技术,作为探索工具,寻求具有各种角色并相互竞争的社会系统建立共识、创造性解决方案或自我改变的要求。这意味着要求我们必须用多智能体系统的系统理论来描述问题情况。为了突破现有模拟和游戏技术的局限,我们需要对它们进行深入的挖掘。我们最初的建议是开发一个实践性的游戏模拟器,但我们发现它的技术难度和对资源的要求取决于它的实施的内容,所以我们最好先做理论工作,比如充分定义内容类。但我们花了两年半的时间进行深入研究,因为我们的问题不仅涵盖了狭义的社会工程学,还涵盖了社会学、心理学、法学、经济学等广泛的学术领域。在这项研究中,我们调查了1970年至1985年发表的现有的“城市化冲突”博弈模型,并考察了这种冲突的特点,特别是冲突的两个方面,如“利益冲突”和“认知冲突”。我们参考了描述认知-冲突的超博弈理论,我们也参考了实现网络型游戏模拟器的程序系统设计,我们参考了用于大型零售商店和城镇管理组织的辅助谈判,我们参考了用于城镇景观形成区域规划支持的视觉模拟器
英文摘要
This study aims at refining techniques of simulation and gaming as an exploration tool seeking for the requirements of consensus building, creative solutions or self-change of social system that has various kinds of roles and in that they compete with each other. It means to require that we have to describe problem situations by using a system theory of multi-agent system. We need to 'DIG INTO' them in order to get the break-through of the limits of existing simulation and gaming techniques.Our original proposal was aiming at developing a practicalgaming-simulator, but we found out that its technical difficulty and requirements of the resources depend on its 'contents' for implementing, so we had better do theoretical works at first such as adequate definitions of 'contents' classes. After all we had changed our research focus much more technicallyBut we has spent two and a half years for the 'DIGGING INTO', because our problems cover broad range of academic fields not only social-engineering in narrow sense but also sociology, psychology, law study, economics and so on.In this study, we surveyed existing gaming-models on 'urbanization conflict' that were published from 1970 to 1985, and examined characteristics, especially two facets of the conflict, such as 'interest-conflict' and 'cognition-conflict'. We refer to hypergame theory describing 'cognition-conflict', we also refer to 'procedural system design' for implementing network type gaming simulator, we refer to 'Assisted Negotiation for Large Retail Stores and Town Management Organization' and 'Visual Simulator for Townscape Formation District Planning Support'
期刊论文(4)
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科研奖励(0)
会议论文
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通讯作者:
兼田敏之: "多主体複雑系をデザインする"共立出版. 200 (2003)
Toshiyuki Kaneda:“设计多主体复杂系统”Kyoritsu Shuppan 200 (2003)。
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竹田和生, 兼田敏之: "交渉を教育するツールとしてのゲーミングシミュレーションの提案"日本シミュレーション&ゲーミング学会秋季全国大会梗概集. 15-19 (2003)
Kazuo Takeda、Toshiyuki Kaneda:“将游戏模拟作为谈判教学工具的建议”日本模拟与游戏学会秋季全国会议记录 15-19 (2003)。
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竹田和生, 兼田敏之: "交渉を支援する教育ツールとしてのゲーミングシミュレーションの提案-アシステッドネゴシエーション体験ゲーム-"JASAG2003年度秋季全国大会梗概集. 15-19 (2003)
Kazuo Takeda、Toshiyuki Kaneda:“建议将游戏模拟作为支持谈判的教育工具 - 辅助谈判体验游戏”JASAG 2003 年秋季全国会议摘要 15-19(2003 年)。
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Simulation Sciences for Crowded Space Management Through Artificial Society Approach
  • 批准号:
    18H03825
  • 项目类别:
    Grant-in-Aid for Scientific Research (A)
  • 资助金额:
    $27.96万
  • 财政年份:
    2018
  • 负责人:
    KANEDA Toshiyuki
  • 依托单位:
Development Studies of Pedestrian Flow Simulators by Intelligent Agent Approach
  • 批准号:
    26282083
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
  • 资助金额:
    $10.32万
  • 财政年份:
    2014
  • 负责人:
    KANEDA Toshiyuki
  • 依托单位:
A Modeling Study on Spatial Behaviors of Intelligent Pedestrian Agents
  • 批准号:
    21310092
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
  • 资助金额:
    $5.32万
  • 财政年份:
    2009
  • 负责人:
    KANEDA Toshiyuki
  • 依托单位:
Development of the integrated location assessment techniques for urban regeneration projects
  • 批准号:
    18600005
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
  • 资助金额:
    $2.53万
  • 财政年份:
    2006
  • 负责人:
    KANEDA Toshiyuki
  • 依托单位:
海外基金