System Development of Network Type Gaming-Simulator for Solving Urban and Regional Problems
解决城市和区域问题的网络型游戏模拟器系统开发
基本信息
- 批准号:13680518
- 负责人:
- 金额:$ 2.11万
- 依托单位:
- 依托单位国家:日本
- 项目类别:Grant-in-Aid for Scientific Research (C)
- 财政年份:2001
- 资助国家:日本
- 起止时间:2001 至 2003
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This study aims at refining techniques of simulation and gaming as an exploration tool seeking for the requirements of consensus building, creative solutions or self-change of social system that has various kinds of roles and in that they compete with each other. It means to require that we have to describe problem situations by using a system theory of multi-agent system. We need to 'DIG INTO' them in order to get the break-through of the limits of existing simulation and gaming techniques.Our original proposal was aiming at developing a practicalgaming-simulator, but we found out that its technical difficulty and requirements of the resources depend on its 'contents' for implementing, so we had better do theoretical works at first such as adequate definitions of 'contents' classes. After all we had changed our research focus much more technicallyBut we has spent two and a half years for the 'DIGGING INTO', because our problems cover broad range of academic fields not only social-engineering in narrow sense but also sociology, psychology, law study, economics and so on.In this study, we surveyed existing gaming-models on 'urbanization conflict' that were published from 1970 to 1985, and examined characteristics, especially two facets of the conflict, such as 'interest-conflict' and 'cognition-conflict'. We refer to hypergame theory describing 'cognition-conflict', we also refer to 'procedural system design' for implementing network type gaming simulator, we refer to 'Assisted Negotiation for Large Retail Stores and Town Management Organization' and 'Visual Simulator for Townscape Formation District Planning Support'
本研究旨在提炼模拟和游戏技术,作为一种探索工具,寻求具有各种角色且相互竞争的社会系统的共识构建、创造性解决方案或自我改变的需求。这意味着要求我们必须用多智能体系统的系统理论来描述问题情况。为了突破现有模拟和游戏技术的限制,我们需要“深入挖掘”它们。我们最初的建议是开发一个实用的算法模拟器,但我们发现它的技术难度和资源需求取决于它的“内容”来实现,所以我们最好先做一些理论工作,比如充分定义“内容”类。但是我们花了两年半的时间来进行“深挖”,因为我们的问题涵盖了广泛的学术领域,不仅是狭义的社会工程,还包括社会学、心理学、法学、经济学等。在本研究中,我们调查了1970年至1985年间发表的关于“城市化冲突”的现有博弈模型,并研究了冲突的特征,特别是冲突的两个方面,如“利益冲突”和“认知冲突”。我们参考描述“认知冲突”的超博弈理论,我们也参考“程序系统设计”来实现网络类型的游戏模拟器,我们参考“大型零售商店和城镇管理组织的辅助谈判”和“城镇景观形成区域规划支持的视觉模拟器”。
项目成果
期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
KANEDA, Toshiyuki: "Kyoritsu Shuppan Co.Ltd."Simulation & Gaming for Social System Design.
金田敏之:“Kyoritsu Shuppan Co.Ltd.”模拟
- DOI:
- 发表时间:
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- 影响因子:0
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- 通讯作者:
兼田敏之: "多主体複雑系をデザインする"共立出版. 200 (2003)
Toshiyuki Kaneda:“设计多主体复杂系统”Kyoritsu Shuppan 200 (2003)。
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- 影响因子:0
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竹田和生, 兼田敏之: "交渉を教育するツールとしてのゲーミングシミュレーションの提案"日本シミュレーション&ゲーミング学会秋季全国大会梗概集. 15-19 (2003)
Kazuo Takeda、Toshiyuki Kaneda:“将游戏模拟作为谈判教学工具的建议”日本模拟与游戏学会秋季全国会议记录 15-19 (2003)。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
竹田和生, 兼田敏之: "交渉を支援する教育ツールとしてのゲーミングシミュレーションの提案-アシステッドネゴシエーション体験ゲーム-"JASAG2003年度秋季全国大会梗概集. 15-19 (2003)
Kazuo Takeda、Toshiyuki Kaneda:“建议将游戏模拟作为支持谈判的教育工具 - 辅助谈判体验游戏”JASAG 2003 年秋季全国会议摘要 15-19(2003 年)。
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KANEDA Toshiyuki其他文献
A STUDY ON ESTIMATION OF PEDESTRIAN PROXIMITY PROBABILITY IN AN ATRIUM INSIDE A STATION DURING THE COVID-19 PANDEMIC USING AGENT-BASED SIMULATION
使用基于代理的模拟来估计 COVID-19 大流行期间车站内中庭的行人接近概率的研究
- DOI:
10.3130/aija.86.2517 - 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
LIU Yuanyuan;KANEDA Toshiyuki - 通讯作者:
KANEDA Toshiyuki
FORECASTING AND VISUALIZING SPATIAL DISTRIBUTIONS OF INDOOR AND OUTDOOR POPULATION IN SAKAE, NAGOYA USING MOBILE PHONE LOCATION DATA
使用手机位置数据预测和可视化名古屋荣市室内和室外人口的空间分布
- DOI:
10.3130/aijt.29.538 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
NIWA Kakeru;KANEDA Toshiyuki - 通讯作者:
KANEDA Toshiyuki
ANALYSIS OF FACTORS OF PEDESTRIANS’ SPATIAL DISTRIBUTION IN MEIEKI DISTRICT NAGOYA USING MOBILE PHONE LOCATION DATA
利用手机位置数据分析名古屋名站区行人空间分布因素
- DOI:
10.3130/aijt.29.406 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
ZHANG Yufan;OTA Akira;KANEDA Toshiyuki - 通讯作者:
KANEDA Toshiyuki
KANEDA Toshiyuki的其他文献
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{{ truncateString('KANEDA Toshiyuki', 18)}}的其他基金
Simulation Sciences for Crowded Space Management Through Artificial Society Approach
通过人工社会方法进行拥挤空间管理的模拟科学
- 批准号:
18H03825 - 财政年份:2018
- 资助金额:
$ 2.11万 - 项目类别:
Grant-in-Aid for Scientific Research (A)
Development Studies of Pedestrian Flow Simulators by Intelligent Agent Approach
智能代理方法的人流模拟器开发研究
- 批准号:
26282083 - 财政年份:2014
- 资助金额:
$ 2.11万 - 项目类别:
Grant-in-Aid for Scientific Research (B)
A Modeling Study on Spatial Behaviors of Intelligent Pedestrian Agents
智能行人智能体空间行为建模研究
- 批准号:
21310092 - 财政年份:2009
- 资助金额:
$ 2.11万 - 项目类别:
Grant-in-Aid for Scientific Research (B)
Development of the integrated location assessment techniques for urban regeneration projects
城市更新项目综合选址评估技术的开发
- 批准号:
18600005 - 财政年份:2006
- 资助金额:
$ 2.11万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
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