Engaging men in weight loss with a game-based mHealth and neurotraining program

通过基于游戏的移动健康和神经训练计划让男性参与减肥

基本信息

  • 批准号:
    10704073
  • 负责人:
  • 金额:
    $ 57.15万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2021
  • 资助国家:
    美国
  • 起止时间:
    2021-09-28 至 2026-08-31
  • 项目状态:
    未结题

项目摘要

Abstract Men in the United States have an exceptionally high prevalence of overweight and obesity, i.e., 71.3%, and 42% of men are currently attempting weight loss. However, men are dramatically underrepresented in weight loss programs. Men find conventional weight loss program (i.e., group-based, education and counseling- orientated, dietary/calorie-focused) unappealing because they involve receiving counseling, focus on replacing “masculine” foods (e.g., meat) with “feminine” ones (e.g., salad), and provide minimal personalization or autonomy. As such, attempts have been made to increase recruitment and appeal through targeted recruitment and adaptations to standard weight loss programs. However, these efforts have been disappointing. Mobile applications (mHealth apps) have attractive features, but have low male enrollment and poor efficacy as conventionally delivered. A gamified mHealth program offers the possibility of engaging men and enhancing efficacy given that (1) video gaming is highly appealing to men; (2) gamification features (e.g., digital rewards for attaining “streaks” and milestones, competition) are known enhance enjoyment and motivation and facilitate desired behaviors; and (3) “neurotraining” video games featuring repetitive action mechanics, adaptive difficulty, and feedback can train inhibitory control, a basic brain capacity to inhibit intrinsically-generated approach responses that is strongly linked to body mass and the consumption of high- calorie foods. Inhibitory control training (ICT) games have been successful at reducing consumption of targeted foods/beverages and improving short-term weight loss. For instance, in our preliminary work we demonstrated that a weight loss workshop plus a short, daily ICT produced greater weight loss for individuals with higher- than-average implicit preferences for high-sugar foods, compared to a robust attention control (i.e., the workshop plus a sham training), and we found that adding gamification elements (e.g., story, music, levels) to a rudimentary game produced additional 8-week weight loss for men (4.1% vs 2.5%). This project extends previous work by evaluating the independent effects of gamification and ICT on long-term engagement and outcomes. As such, 243 men with BMI ≥ 25 will be recruited, with 15 participating in usability testing and 228 assigned to a 12-month mHealth weight loss program that prescribes digital self-monitoring and dietary and physical activity targets. Utilizing an efficient 2 x 2 factorial design, participants will be randomized to receive either a standard or fully-gamified program, comprised of a behavior change program featuring team-based competition, and digital reinforcers for attainment of streaks and milestones, and also randomized to receive either sham or active inhibitory control neurotraining. Aims include evaluating the efficacy of gamification and ICTon weight loss, diet and physical activity at 12 months, as well as evaluating hypothesized mediators (engagement and inhibitory control) and moderators (baseline frequency of video game play and implicit preferences for ICT-targeted foods).
摘要

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

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Evan M Forman其他文献

Evan M Forman的其他文献

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{{ truncateString('Evan M Forman', 18)}}的其他基金

Using Artificial Intelligence to Optimize Delivery of Weight Loss Treatment
使用人工智能优化减肥治疗的实施
  • 批准号:
    10400867
  • 财政年份:
    2021
  • 资助金额:
    $ 57.15万
  • 项目类别:
Using Artificial Intelligence to Optimize Delivery of Weight Loss Treatment
使用人工智能优化减肥治疗的实施
  • 批准号:
    10210830
  • 财政年份:
    2021
  • 资助金额:
    $ 57.15万
  • 项目类别:
Using Artificial Intelligence to Optimize Delivery of Weight Loss Treatment
使用人工智能优化减肥治疗的实施
  • 批准号:
    10627764
  • 财政年份:
    2021
  • 资助金额:
    $ 57.15万
  • 项目类别:
Engaging men in weight loss with a game-based mHealth and neurotraining program
通过基于游戏的移动健康和神经训练计划让男性参与减肥
  • 批准号:
    10491339
  • 财政年份:
    2021
  • 资助金额:
    $ 57.15万
  • 项目类别:
Engaging men in weight loss with a game-based mHealth and neurotraining program
通过基于游戏的移动健康和神经训练计划让男性参与减肥
  • 批准号:
    10366287
  • 财政年份:
    2021
  • 资助金额:
    $ 57.15万
  • 项目类别:
Mindfulness and acceptance-based interventions for obesity: Using a factorial design to identify the most effective components
基于正念和接受的肥胖干预措施:使用因子设计来确定最有效的组成部分
  • 批准号:
    10429914
  • 财政年份:
    2019
  • 资助金额:
    $ 57.15万
  • 项目类别:
Mindfulness and acceptance-based interventions for obesity: Using a factorial design to identify the most effective components
基于正念和接受的肥胖干预措施:使用因子设计来确定最有效的组成部分
  • 批准号:
    9762330
  • 财政年份:
    2019
  • 资助金额:
    $ 57.15万
  • 项目类别:
Mindfulness and acceptance-based interventions for obesity: Using a factorial design to identify the most effective components
基于正念和接受的肥胖干预措施:使用因子设计来确定最有效的组成部分
  • 批准号:
    10627997
  • 财政年份:
    2019
  • 资助金额:
    $ 57.15万
  • 项目类别:
Reducing Cancer Risk by Training Response Inhibition to Obesogenic Foods
通过训练抑制致肥胖食物的反应来降低癌症风险
  • 批准号:
    8958614
  • 财政年份:
    2015
  • 资助金额:
    $ 57.15万
  • 项目类别:
Reducing Cancer Risk by Training Response Inhibition to Obesogenic Foods
通过训练抑制致肥胖食物的反应来降低癌症风险
  • 批准号:
    9105727
  • 财政年份:
    2015
  • 资助金额:
    $ 57.15万
  • 项目类别:

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