Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
基本信息
- 批准号:170353-2007
- 负责人:
- 金额:$ 1.17万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2008
- 资助国家:加拿大
- 起止时间:2008-01-01 至 2009-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
How do we learn from our mistakes? How does practice improve performance? How do we become experts? My students and I study cognitive and attentional control and the brain processes underlying the changes that occur as a novice becomes an expert, particularly the experience dependent changes to cognitive, attentional, and memory processes. We study neural events by measuring scalp potentials from a high density array of electrodes which detect millisecond resolution voltage changes generated by neurons. The high temporal resolution of event-related potentials (ERP) allows us to ask specific questions about neural changes related to practice and learning. Of particular interest is how performance is monitored during practice, how errors are detected, and how behaviour is altered in response to errors. Action video game players who play games for long periods of time over many years develop particular visual spatial skills that can be operationally defined and measured in the laboratory. Most published work on video game players focuses on the social aspects of game playing, and only recently have people started studying the cognitive and attentional changes that gamers experience. We study video game players to understand how their expertise develops and how it generalizes to performance on other tasks. A domain in which we are all experts is face recognition. Most face recognition research focuses on perception, identity, and visual memory. Fewer studies look specifically at associated semantic information, yet the face identification that we experience every day involves retrieval of person-specific information. We are studying alterations in behaviour and brain correlates of face processing as knowledge about a person is acquired. Our goal is the exploration of cognitive and attentional control mechanisms, experience dependent changes in attention and memory, and development of expertise. Loss of control is debilitating as observed in disorders such as attention deficit, autism, depression, and addiction. Our results will help improve models of cognitive and attentional control, and help to develop cognitive remediation strategies for brain damage or disease, and declines in normal aging.
我们如何从错误中学习? 练习如何提高绩效?我们如何成为专家?我和我的学生研究认知和注意力控制,以及新手成为专家时发生的变化背后的大脑过程,特别是认知,注意力和记忆过程的经验依赖性变化。我们通过测量来自高密度电极阵列的头皮电位来研究神经事件,所述电极阵列检测由神经元产生的毫秒分辨率电压变化。 事件相关电位(ERP)的高时间分辨率使我们能够询问与练习和学习相关的神经变化的具体问题。特别感兴趣的是如何在实践中监测性能,如何检测错误,以及如何改变行为以应对错误。长期玩游戏的动作视频游戏玩家会发展出特定的视觉空间技能,这些技能可以在实验室中进行操作定义和测量。 大多数已发表的关于电子游戏玩家的研究都集中在玩游戏的社交方面,直到最近人们才开始研究玩家所经历的认知和注意力变化。我们研究视频游戏玩家,以了解他们的专业知识是如何发展的,以及它如何推广到其他任务的表现。我们都是专家的一个领域是人脸识别。大多数人脸识别研究集中在感知,身份和视觉记忆。很少有研究专门关注相关的语义信息,但我们每天经历的面部识别都涉及检索特定于个人的信息。我们正在研究随着对一个人的了解的获得,行为和大脑对面部处理的相关性的改变。我们的目标是探索认知和注意力控制机制,注意力和记忆力的依赖性变化,以及专业知识的发展。 失去控制会使人衰弱,如在注意力缺陷、自闭症、抑郁症和成瘾等疾病中观察到的。我们的研究结果将有助于改善认知和注意力控制的模型,并有助于开发脑损伤或疾病的认知补救策略,以及正常衰老的下降。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Shedden, Judith其他文献
Shedden, Judith的其他文献
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{{ truncateString('Shedden, Judith', 18)}}的其他基金
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2022
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Individual
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2021
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Individual
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2020
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Individual
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2019
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2017
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2016
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2015
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2014
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Group
Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
- 批准号:
170353-2007 - 财政年份:2013
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Individual
Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
- 批准号:
170353-2007 - 财政年份:2010
- 资助金额:
$ 1.17万 - 项目类别:
Discovery Grants Program - Individual
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