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An engaging vision-based Exergame for exercise and rehabilitation

An engaging vision-based Exergame for exercise and rehabilitation
一款引人入胜的基于视觉的运动游戏,用于锻炼和康复
批准号:
461805-2013
负责人:
Kapralos, Bill
金额:
$1.79万
依托单位国家:
加拿大
项目类别:
Engage Grants Program
财政年份:
2013
资助国家:
加拿大
项目状态:
已结题
起止时间:
2013-01-01 至 2014-12-31

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中文摘要
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英文摘要
The Helium 6 baton is a revolutionary new stand-alone, portable, adjustable, and simple to use fitness and rehabilitation device that mimics the motion of paddling a kayak. It was developed by Spincore Inc. and designed with the intention of being a tool for both able-bodied people and those living with pain, and mobility issues due to arthritis, injury, or infirmity. Despite the benefits afforded by the Spincore Inc. Helium 6 exercise system, as with any exercise program, motivation quickly decreases after continued use particularly when considering repetitive training activities typically inherent in rehabilitation-based exercise programs. Exergaming couples video games and exercise whereby playing a video game becomes a form of physical activity. Exergames take advantage of the engaging, interactive, and fun inherent in video games to promote physical activity, training, and rehabilitation, ultimately resulting in enhanced health outcomes. Coupling the Helium 6 baton with an exergame will motivate users to continue their exercise/rehabilitation regimen and will ultimately promote (and increase) the use of the Helium 6 baton exercise system. However, development of an exergame is not a trivial matter requiring expertise in gaming and computer vision both of which are beyond the scope of Spincore Inc. Through a partnership between Spincore Inc. and a serious gaming expert from UOIT, this work to see the development of a novel, interactive, and engaging vision-based exergame whose core game-play mechanic and primary interaction techniques include the Helium 6 baton. The exergame will rely on stereo camera-based sensing, and will employ novel methods that map the physical motion of the Helium 6 baton to sound/musical rhythm. The exergame will also be used to explore the customization of the game's music/sounds, and levels of audio-graphical fidelity (realism) to increase engagement and immersion. The innovative technologies developed here will form the basis of an "exergaming framework" allowing Spincore Inc. to incorporate exergaming into a variety future products. Finally, this work has the potential to promote the exergaming industry in Canada, an industry which is poised to grow globally.
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Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
国内基金
海外基金
基于SOPC的VisionTransformer模型AI推理系统实现研究
老年人群视障风险VISION管控模式构建与实证研究
  • 批准号:
    71974198
  • 项目类别:
    面上项目
  • 资助金额:
    48.5万元
  • 批准年份:
    2019
  • 负责人:
    王爱平
  • 依托单位: