Gesture-Based Definition of User Gameplay Experiences
基于手势的用户游戏体验定义
基本信息
- 批准号:484329-2015
- 负责人:
- 金额:$ 1.82万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Engage Grants Program
- 财政年份:2015
- 资助国家:加拿大
- 起止时间:2015-01-01 至 2016-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Many computer games are now being designed so that the players themselves can adjust and customize the
game's content, or even create new levels to share with friends or with the game's community. The systems to
enable this customization and creation (often called "level builders") provide users with tools for adding
content to the game world and tools for adjusting the properties of characters and objects. In a computer game,
property setting is particularly relevant because there can be numerous entities with different behaviours. There
can therefore be a large number of properties in a game - e.g., for the main character in a platformer-style game,
properties might include running speed, jump height, turning agility, energy level, and whether the character
can do actions such as double-jumping, wall-jumping, or ducking.
However, setting properties is not an easy exercise: it may be difficult for players to understand the names
given to properties; players may have little understanding of the meaning of a particular value for a property;
and players must move back and forth between the property-setting interface and the game itself in order to test
the new values.
A potential solution to these problems is to capitalize on the player's experience with the game environment
itself. In this approach users can set game properties by demonstrating them in the actual game environment -
that is, by "acting out" behaviours with game characters that embody the properties of interest. The system will
infer the user's settings by analyzing the enacted behaviour. This approach uses the player's innate sense of how
the game works on the screen as a foundation for setting properties. For example, players who have played the
game have a clear sense of how fast a character moves in relation to other game entities - and so customizing
the "speed" property can be accomplished by having the player simply move the character around the game
world at the speed that they want to use in their customized version of the game.
许多电脑游戏现在都在设计,以便玩家自己可以调整和定制
游戏的内容,甚至创建新的级别与朋友或游戏的社区分享。系统可用于
启用此自定义和创建(通常称为“关卡构建器”)为用户提供添加工具
游戏世界的内容以及用于调整角色和对象的属性的工具。在电脑游戏中,
属性设置特别重要,因为可能有许多具有不同行为的实体。那里
因此可以是游戏中的大量属性--例如,对于平台式游戏中的主要角色,
属性可能包括奔跑速度、跳跃高度、转弯敏捷性、能量水平以及角色是否
可以做双人跳跃、跳墙或躲避等动作。
然而,设置属性并不容易:玩家可能很难理解名称
被赋予财产;玩家可能对财产的特定价值的含义知之甚少;
玩家必须在属性设置界面和游戏本身之间来回移动才能进行测试
新的价值观。
这些问题的一个潜在解决方案是利用玩家对游戏环境的经验
它本身。在这种方法中,用户可以通过在实际游戏环境中演示来设置游戏属性-
也就是说,通过用体现兴趣属性的游戏角色来“表现”行为。系统将
通过分析设定的行为来推断用户的设置。这种方法利用了玩家与生俱来的感觉
这款游戏在屏幕上运行,作为设置属性的基础。例如,玩过游戏的玩家
游戏清楚地了解角色相对于其他游戏实体的移动速度--因此定制
“速度”属性可以通过让玩家简单地在游戏中移动角色来实现
以他们想要在他们的定制版本的游戏中使用的速度。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Gutwin, Carl其他文献
Situation-Specific Models of Color Differentiation
- DOI:
10.1145/2399193.2399197 - 发表时间:
2012-12-01 - 期刊:
- 影响因子:2.4
- 作者:
Flatla, David R.;Gutwin, Carl - 通讯作者:
Gutwin, Carl
The effects of interaction sequencing on user experience and preference
- DOI:
10.1016/j.ijhcs.2017.07.005 - 发表时间:
2017-12-01 - 期刊:
- 影响因子:5.4
- 作者:
Cockburn, Andy;Quinn, Philip;Gutwin, Carl - 通讯作者:
Gutwin, Carl
A Design Framework for Awareness Cues in Distributed Multiplayer Games
分布式多人游戏中意识线索的设计框架
- DOI:
10.1145/3173574.3173817 - 发表时间:
2018 - 期刊:
- 影响因子:0
- 作者:
Wuertz, Jason;Alharthi, Sultan A.;Hamilton, William A.;Bateman, Scott;Gutwin, Carl;Tang, Anthony;Toups, Zachary;Hammer, Jessica - 通讯作者:
Hammer, Jessica
Visualization Tools for Genomic Conservation.
- DOI:
10.1007/978-1-0716-2067-0_16 - 发表时间:
2022-01-01 - 期刊:
- 影响因子:0
- 作者:
Bandi, Venkat;Gutwin, Carl;Parkin, Isobel - 通讯作者:
Parkin, Isobel
Modelling and quantifying the behaviours of students in lecture capture environments
- DOI:
10.1016/j.compedu.2014.03.002 - 发表时间:
2014-06-01 - 期刊:
- 影响因子:12
- 作者:
Brooks, Christopher;Erickson, Graham;Gutwin, Carl - 通讯作者:
Gutwin, Carl
Gutwin, Carl的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Gutwin, Carl', 18)}}的其他基金
Visual and Machine Analytics for Environmental Monitoring
用于环境监测的视觉和机器分析
- 批准号:
566261-2021 - 财政年份:2021
- 资助金额:
$ 1.82万 - 项目类别:
Alliance Grants
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
启用专业知识:提高触摸设备的性能上限
- 批准号:
RGPIN-2017-05536 - 财政年份:2021
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
启用专业知识:提高触摸设备的性能上限
- 批准号:
RGPIN-2017-05536 - 财政年份:2020
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
启用专业知识:提高触摸设备的性能上限
- 批准号:
RGPIN-2017-05536 - 财政年份:2019
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
启用专业知识:提高触摸设备的性能上限
- 批准号:
RGPIN-2017-05536 - 财政年份:2018
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
启用专业知识:提高触摸设备的性能上限
- 批准号:
RGPIN-2017-05536 - 财政年份:2017
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Improving local network performance for real-time multi-player games
提高实时多人游戏的本地网络性能
- 批准号:
490722-2015 - 财政年份:2015
- 资助金额:
$ 1.82万 - 项目类别:
Engage Grants Program
Improving Quality of Interaction in Distributed Real-Time Groupware
提高分布式实时群件中的交互质量
- 批准号:
203255-2012 - 财政年份:2015
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Improving Quality of Interaction in Distributed Real-Time Groupware
提高分布式实时群件中的交互质量
- 批准号:
203255-2012 - 财政年份:2014
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
Improving Quality of Interaction in Distributed Real-Time Groupware
提高分布式实时群件中的交互质量
- 批准号:
203255-2012 - 财政年份:2013
- 资助金额:
$ 1.82万 - 项目类别:
Discovery Grants Program - Individual
相似国自然基金
Data-driven Recommendation System Construction of an Online Medical Platform Based on the Fusion of Information
- 批准号:
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国青年学者研究基金项目
Exploring the Intrinsic Mechanisms of CEO Turnover and Market Reaction: An Explanation Based on Information Asymmetry
- 批准号:W2433169
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国学者研究基金项目
Incentive and governance schenism study of corporate green washing behavior in China: Based on an integiated view of econfiguration of environmental authority and decoupling logic
- 批准号:
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国学者研究基金项目
A study on prototype flexible multifunctional graphene foam-based sensing grid (柔性多功能石墨烯泡沫传感网格原型研究)
- 批准号:
- 批准年份:2020
- 资助金额:20 万元
- 项目类别:
基于tag-based单细胞转录组测序解析造血干细胞发育的可变剪接
- 批准号:81900115
- 批准年份:2019
- 资助金额:21.0 万元
- 项目类别:青年科学基金项目
应用Agent-Based-Model研究围术期单剂量地塞米松对手术切口愈合的影响及机制
- 批准号:81771933
- 批准年份:2017
- 资助金额:50.0 万元
- 项目类别:面上项目
Reality-based Interaction用户界面模型和评估方法研究
- 批准号:61170182
- 批准年份:2011
- 资助金额:57.0 万元
- 项目类别:面上项目
Multistage,haplotype and functional tests-based FCAR 基因和IgA肾病相关关系研究
- 批准号:30771013
- 批准年份:2007
- 资助金额:30.0 万元
- 项目类别:面上项目
差异蛋白质组技术结合Array-based CGH 寻找骨肉瘤分子标志物
- 批准号:30470665
- 批准年份:2004
- 资助金额:8.0 万元
- 项目类别:面上项目
GaN-based稀磁半导体材料与自旋电子共振隧穿器件的研究
- 批准号:60376005
- 批准年份:2003
- 资助金额:20.0 万元
- 项目类别:面上项目
相似海外基金
Realization of "weight of light" as a small mass standard based on the new definition of the kilogram
基于公斤新定义实现“轻重量”小质量标准
- 批准号:
23H01860 - 财政年份:2023
- 资助金额:
$ 1.82万 - 项目类别:
Grant-in-Aid for Scientific Research (B)
Establishing a consensus-based definition of air medical transport need for rural patients after injury
建立基于共识的农村患者受伤后航空医疗运输需求定义
- 批准号:
10811026 - 财政年份:2023
- 资助金额:
$ 1.82万 - 项目类别:
Game theory-based significance definition and protection of data in population time-series forecasting market
基于博弈论的人口时间序列预测市场数据的显着性定义和保护
- 批准号:
23KJ0616 - 财政年份:2023
- 资助金额:
$ 1.82万 - 项目类别:
Grant-in-Aid for JSPS Fellows
Developing the first evidence-based and stakeholder-supported definition of pain-related suffering: An essential foundation toward suffering-targeted pain management.
制定第一个基于证据和利益相关者支持的疼痛相关痛苦定义:针对痛苦的疼痛管理的重要基础。
- 批准号:
473871 - 财政年份:2022
- 资助金额:
$ 1.82万 - 项目类别:
Fellowship Programs
Definition of freshness in fruits and vegetables based on multidimensional stress responses and development of its evaluation and control technologies
基于多维胁迫响应的果蔬新鲜度定义及其评价与控制技术开发
- 批准号:
22H00389 - 财政年份:2022
- 资助金额:
$ 1.82万 - 项目类别:
Grant-in-Aid for Scientific Research (A)
Definition, prevalence and prognostic value of cognitive and physical frailty measures derived from routinely acquired data from the electronic patient record in a large hospital-based cohort
认知和身体虚弱测量的定义、患病率和预后价值源自大型医院队列中电子病历的常规获取数据
- 批准号:
474222 - 财政年份:2022
- 资助金额:
$ 1.82万 - 项目类别:
Studentship Programs
Development of a Kibble balance that measures mass by utilizing the new definition of kilogram based on the Plank constant
开发粗磨天平,利用基于普朗克常数的新千克定义来测量质量
- 批准号:
21K18900 - 财政年份:2021
- 资助金额:
$ 1.82万 - 项目类别:
Grant-in-Aid for Challenging Research (Exploratory)
Creating the definition of internationally consensus environmental services based on economic analysis
基于经济分析创建国际共识环境服务的定义
- 批准号:
20KK0299 - 财政年份:2021
- 资助金额:
$ 1.82万 - 项目类别:
Fund for the Promotion of Joint International Research (Fostering Joint International Research (A))
Validating an Administrative Claims Based Case Definition for Traumatic Brain Injury
验证基于行政索赔的创伤性脑损伤病例定义
- 批准号:
10870510 - 财政年份:2021
- 资助金额:
$ 1.82万 - 项目类别:
Development of a method for small mass measurements using the new definition of the kilogram based on the Planck constant
使用基于普朗克常数的千克新定义开发小质量测量方法
- 批准号:
20H02630 - 财政年份:2020
- 资助金额:
$ 1.82万 - 项目类别:
Grant-in-Aid for Scientific Research (B)