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Social Organization, Learning Technologies & Discourse: System Features for Facilitating Mathematical Reasoning in PreK-3 Students

Social Organization, Learning Technologies & Discourse: System Features for Facilitating Mathematical Reasoning in PreK-3 Students
社会组织、学习技术
批准号:
0736151
负责人:
Michael Evans
金额:
$30.6万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-03-15 至 2013-12-31

项目摘要

项目成果

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中文摘要
翻译
本研究旨在探讨社会组织、学习技术及其相互关系对小学三年级学生几何推理能力的影响。社会组织在这里的运作方式是将学生战略性地分组为三合会,以参与合作解决问题。在这里,学习技术以物理和虚拟操作类型(七巧板、五声板、地理板)的形式进行操作,并附带旨在帮助学生获取数学知识的支持软件。根据这一领域的初步研究结果,我们提出,学习技术允许同伴之间的流畅交流,以及物理和虚拟操作之间的转换,显著增强几何推理。目前的项目提出了一个强大的研究和设计框架,将课堂上的实地研究与实验室的开发和实验相结合。其目标是设计、开发和制作一个桌面计算机界面的原型,允许学生之间进行前所未有的交流,并在操作类型之间进行转换。桌面界面将首先作为方便实验操作的设备,然后通过迭代改进,作为学生获得数学知识的学习技术平台。当前工作提出的进步是,它将所有的交互放在水平桌面上。这是至关重要的,因为它消除了不同座位和屏幕朝向对初步研究结果的混淆影响。几何人工制品的操作存在于研究问题的两个维度:社会互动和学习技术对几何推理的影响。因此,拟议的研究将允许调查具有相同交互形态的全功能和全操作思维,功能和定性操作思维以及定性和定量参数思维之间的不同转变。本研究有可能在以下智力领域做出重大贡献:1)儿童发展-从学习轨迹的角度理解儿童数学推理的发展;2)数学教育-理解教师对先进学习技术的使用及其在课堂教学中的作用,以及儿童使用先进学习技术学习数学;3)学习科学——用于分析、设计和开发先进学习技术的精炼技术;4)人机交互——帮助学习的界面设计,包括手势交互、有形操作和水平显示;5)心理语言学——在课堂环境中为其他领域的概念奠定基础。研究结果也将有很多关于女孩在数学课堂上的参与,一个目标是鼓励所有学生丰富的话语。此外,发达的技术可能对特殊需要儿童的教育产生影响,因为可以修改和重新配置教学界面,以满足这一代表性不足的群体的各种需要。这些学科之间合作的一个重要成果将是为博士生提供前沿研究机会,并为建立新课程和可能的学位课程奠定基础。
英文摘要
This research project will investigate the effects social organization, learning technologies, and their interrelationships, have on the geometric reasoning of PreK-3 students. Social organization is operationalized here as the strategic grouping of students into triads to engage in collaborative problem solving. Learning technologies are operationalized here as physical and virtual manipulative types (tangrams, pentominoes, geoboards) together with supporting software designed to facilitate students in accessing their mathematical knowledge. Based on findings from preliminary work in this area, it is proposed that learning technologies allow for fluid exchanges between peers, and transitions between physical and virtual manipulatives, significantly enhancing geometric reasoning. The current project presents a robust research and design framework that combines iterative cycles of field studies in the classroom with development and experimentation in the lab. The goal is to design, develop and prototype a tabletop computer interface that allows for unprecedented exchanges among student peers and transitions between manipulative types. The tabletop interface will serve first as the apparatus that facilitates experimental manipulations, later being used, through iterative refinement, as the learning technology platform by which students gain access to mathematical knowledge. The advancement proposed by the current work is that it places all interaction on the horizontal tabletop. This is critical in that it removes confounding effects of different seating and screen orientations from pilot study findings. Manipulations of geometric artifacts reside along two dimensions of research questions: the effects of social interaction and of learning technology on geometric reasoning. Hence, the proposed studies will allow investigation of different transitions between fully functional and fully operational thinking, functional and qualitative operational thinking, and qualitative and quantitative parametric thinking with the same interaction morphologies.The proposed research has the potential to make significant contributions to the following intellectual domains: 1) child development -understanding children's development of mathematical reasoning in terms of learning trajectories 2) mathematics education - understanding teachers' use of advanced learning technologies and role in classroom instruction, and children's learning of mathematics using advanced learning technologies; 3) learning sciences - refining techniques for the analysis, design, and development of advanced learning technologies in use; 4) human-computer interaction -design of interfaces that aid learning to include gestural interaction, tangible manipulation, and horizontal displays; and 5) psycholinguistics - grounding of concepts developed in other domains in the classroom environment. Results from the research will also have much to say about the participation of girls in the mathematics classroom, a goal being to encourage rich discourse of all students. In addition, developed technologies may have implications for the education of special needs children as instructional interfaces can be modified and reconfigured to meet the diverse needs of this underrepresented group. A significant outcome of collaboration among these disciplines will be cutting-edge research opportunities for doctoral students and groundwork for the establishment of new curricula and, possibly, degree programs.
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DeepGreen: A Deep Learning Based Tree-Ring Width Data Model for Paleoclimatic Data Assimilation
  • 批准号:
    2303530
  • 项目类别:
    Standard Grant
  • 资助金额:
    $49.46万
  • 财政年份:
    2023
  • 负责人:
    Michael Evans
  • 依托单位:
Collaborative Research: P2C2--Insights into Tropical Pacific Climate from Paleoproxy Data Assimilation into an Intermediate Complexity Dynamical Model
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  • 批准号:
    1903626
  • 项目类别:
    Standard Grant
  • 资助金额:
    $25.39万
  • 财政年份:
    2019
  • 负责人:
    Michael Evans
  • 依托单位:
P2C2: Hydroclimatic response of the tropical Pacific to past changes in mean state: Observations and synthesis
海外基金