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EXP: Collaborative Research: Using Smartphone-Based Participatory Simulations to Engage Children in Scientific Thinking

EXP: Collaborative Research: Using Smartphone-Based Participatory Simulations to Engage Children in Scientific Thinking
EXP:协作研究:使用基于智能手机的参与式模拟让儿童参与科学思维
批准号:
1123965
负责人:
Elliot Soloway
金额:
$55.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-09-01 至 2014-08-31

项目摘要

项目成果

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中文摘要
翻译
该项目正在研究移动的设备和云计算的结合所提供的潜力,使中学生能够使用科学家用来分解、可视化和理解复杂系统的相同模拟和其他工具进行科学探索,例如传染病的传播或地球仪上能源的采购、生产和使用。借鉴以学习者为中心的设计(LCD)指导方针和对动机和学习的研究,项目团队正在开发模拟仿真软件工厂(PSimSF),该软件工厂将为在各种移动的设备上运行的各种科学过程生成模拟仿真(PSims)。研究人员认为,模拟中的个人参与,其中采用了广泛的可视化,提高了学生的参与度-有更多的时间在任务和学生之间的实时对话,这反过来又提高了学生的成绩。该项目的智力价值在于其团队在使用新兴技术,尖端科学方法和基于探究的学习方面的专业知识和经验的结合。此外,在创建和测试一些PSim原型的过程中,该项目正在帮助更大的教育界更好地了解这些新技术在支持主动的、基于项目的学习方面的潜力。最后,移动的学习环境,其多玩家,游戏般的互动建立在今天的数字原生代的特征。该项目的更广泛的影响在于自由分发的PSIM,该项目正在创建沿着年级适当的课程材料。该项目还旨在使这项工作具有可扩展性和可持续性,特别关注潜在的商业化。
英文摘要
This project is investigating the potential that the combination of mobile devices and cloud computing offers to engage middle school children in scientific exploration using the same simulations and other tools that scientists employ to decompose, visualize, and understand complex systems, e.g. the spread of infectious disease or the sourcing, production, and use of energy across the globe. Drawing on Learner-centered Design (LCD) guidelines and research on motivation and learning, the project team is developing the Participatory Simulations Software Factory (PSimSF) which would produce Participatory Simulations (PSims) for various science processes that run on a broad range of mobile devices. The investigators posit that personal participation in the simulation, where a broad range of visualizations are employed, increases student engagement - with greater time on task and real-time conversation amongst the students, which in turn increases student achievement. The intellectual merit of the project rests in its team's combination of expertise and experience in working with emergent technologies, cutting-edge science methodology, and inquiry-based learning. Moreover, in creating and testing a number of prototype PSims, the project is helping the larger educational community to understand better what is the potential for these new technologies to support active, project-based learning. Finally, the mobile learning environment with its multi-player, game-like interactions builds on the characteristics of today's digital natives. The broader impacts of the project lie in the freely distributed PSims that the project is creating along with grade-level appropriate curriculum materials. The project is also aiming to make the work scalable and sustainable, with a specific focus on potential commercialization.
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RAPID: Enabling Collaborative Science Learning Experiences on Mobile Devices
ROLE: Understanding the Impact of Handheld Computing Devices on Science
ITR: Learning-Centered Design Methodology: Meeting the Nation's Need for Computational Tools for K-12 Science Education (Engineering Scaffolded Work Environments)
KDI: Creating a Corpus of Learning-Situated Design Guidelines & Software Components: A Foundation for Educational Software Research and Development
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