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WORKSHOP: The TEI 2013 Graduate Student Consortium

WORKSHOP: The TEI 2013 Graduate Student Consortium
研讨会:TEI 2013 研究生联盟
批准号:
1302373
负责人:
Thomas Moher
金额:
$1.8万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-11-15 至 2013-10-31

项目摘要

项目成果

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中文摘要
翻译
过去十年的技术进步催生了越来越多的创造性实践和研究领域,试图克服物理世界和数字世界之间长期存在的分离。创新的一个关键领域是有形计算,它通过移动设备、可抓取界面和交互表面将用户界面从屏幕推向物理世界。密切相关的是嵌入式交互,在这种交互中,我们与之交互的日常物体和环境以新的方式被计算增强。当物理工件获得新的计算行为时,它们在丰富的生态和不同的环境中变得可重新编程、可定制、可重新使用和可互操作。它们也会变得更加复杂,并且需要大量的设计工作才能实现功能性、可用性和愉悦性。设计这样的系统需要跨学科的思考,使它们不仅包含软件、电子和力学的技术知识,而且还包含系统的物理形式和行为的使用含义,以及它对社会的影响。这笔资金用于支持一个由大约12名有前途的博士生组成的研究生联盟(研讨会)(其中7名来自美国,将得到这笔资金的支持),以及4名杰出的研究人员。该活动将与2013年2月10日至13日在西班牙巴塞罗那举行的ACM SIGCHI 2013有形、嵌入式和具体化互动国际会议(TEI 2013)同时举行。一年一度的TEI系列会议于2007年启动,今年已是第七个年头,其主题是通过对人机交互、设计、交互艺术、工具和技术的研究,创造出连接比特和原子的引人注目的体验。TEI汇集了研究人员、设计师、工程师和艺术家,他们为物理/数字交互设计和技术创新提供了创新和跨学科的视角。这个单轨会议规模庞大(近年来约有200名与会者),提供了一个独特的论坛,通过讲座、互动展览、演示、海报、艺术装置和表演来交流思想。有关会议的更多信息可在http://www.tei-conf.org/13/上找到。TEI 2013研究生联合会将立即在主会议之前举行,并将于2月9日星期六晚上和2月10日星期日全天举行,并在会议的主要技术计划期间进行后续活动。周日,学生们将向他们的同学和教师导师展示他们的研究,他们将从不同的角度对学生的工作进行建设性的批评。学生们还将在会议上以海报的形式展示他们的作品,他们的短文将被收录在会议论文集中。在研究生协会之前的周六晚上的晚宴活动将为第二天的学习活动奠定基础,并使参与者彼此熟悉。更广泛的影响:本次研讨会将提高新一代科学家、工程师和设计师的研究技能,他们将塑造以人为本的计算,因为它发生在物理事物和场所。我们已经在观察这一领域对我们日常生活的影响,因为计算已经嵌入到我们的手机、公交车站,很快甚至是我们的衣服中。现在是该领域的关键时刻,因为早期探索性原型的浪潮开始让位于有纪律的调查、工具包的开发和更严格的评估方法。如果该领域在人类计算研究的学术体系中站稳脚跟,要保持其最初的活力和开放性,对下一代TEI研究人员进行指导是至关重要的。TEI研究生联盟组织委员会将作出特别努力,招募各种各样的学生参与者,特别是寻找在计算机和信息科学与工程领域代表性不足的群体的成员,包括妇女和美国少数民族的成员。委员会特别关注代表人数不足的群体越来越多地参加会议,并将确保残疾与会者能够参加会议。
英文摘要
The technological advances of the past decade have given rise to an increasing number of creative practices and research areas that seek to overcome the long-standing separation between the physical and digital worlds. One key area of innovation has been tangible computing, which pushes the user interface beyond the screen into the physical world by means of mobile devices, graspable interfaces and interactive surfaces. Closely related is embedded interaction in which the everyday objects and environments we interact with are computationally augmented in new ways. As physical artifacts acquire new computational behaviors, they become reprogrammable, customizable, repurposeable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requires interdisciplinary thinking, and making them encompasses not only technical knowledge of software, electronics, and mechanics, but also the use implications of a system's physical form and behavior as well as its impacts on society. This is funding to support a Graduate Student Consortium (workshop) of about 12 promising doctoral students (7 from the United States, who alone will be supported by this grant), along with 4 distinguished research faculty. The event will take place in conjunction with the ACM SIGCHI 2013 International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013), which will be held February 10-13, 2013 in Barcelona, Spain. Launched in 2007 and now in its seventh year, the annual TEI conference series is about creating compelling experiences that bridge bits and atoms through research in human-computer interaction, design, interactive arts, tools and technologies. TEI brings together researchers, designers, engineers, and artists who provide an innovative and cross-disciplinary perspective on physical/digital interaction design and technological innovation. The intimate size of this single-track conference (about 200 participants in recent years) provides a unique forum for exchanging ideas through talks, interactive exhibits, demos, posters, art installations and performances. More information about the conference may be found at http://www.tei-conf.org/13/. The TEI 2013 Graduate Student Consortium will immediately precede the main conference, and will take place on Saturday evening, February 9, and all day Sunday, February 10, with follow-up activities during the conference's main technical program. On Sunday, students will present their research to their peers and the faculty mentors, who will constructively critique the students' work from diverse viewpoints. The students will also get to show their work in posters at the conference, and their short papers will be included in the conference Proceedings. A dinner event on Saturday evening before the Graduate Student Consortium will serve to set the stage for the following day's learning activity and allow participants to become acquainted with one another.Broader Impacts: This workshop will sharpen the research skills of a new generation of scientists, engineers, and designers who will shape human-centered computing as it takes place in physical things and places. Already we are observing the impact of this field in our daily lives, as computing becomes embedded in our phones, our bus stops, and soon even our clothing. Now is a critical moment in the field, as a wave of early exploratory prototypes begins to give way to disciplined investigations, the development of toolkits, and more rigorous evaluation methods. Mentoring a next generation of TEI researchers is crucial if the field is to retain its initial vigor and openness as it gains foothold in the academic establishment of human-computing research. The TEI Graduate Consortium organizing committee will make special efforts to recruit a diverse set of student participants, particularly seeking members of groups that are under-represented in computer and information science and engineering, including women and members of U.S. minority populations. The committee is particularly concerned with increasing participation of underrepresented groups and will also ensure that the meeting is accessible to participants with disabilities.
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