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CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4

CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
CreativeCulture 4.0 - 通过创意游戏和游戏化,改变马来西亚 21 世纪 STEM 教学和学习的教育 4
批准号:
AH/V004077/1
负责人:
Sylvester Arnab
金额:
$9.53万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --

项目摘要

项目成果

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中文摘要
翻译
该项目旨在通过游戏和游戏化来扩大体验式学习的影响,作为马来西亚教育4.0应对工业4.0的创造性,实用性和包容性的教学实践。该项目建立在考文垂大学(CU)和马来西亚沙捞越大学(UNIMAS)之前通过Newton CreativeCulture项目的合作基础上,该项目为STEM教育的游戏化制定了蓝图,其中包括一套有趣的教学工具和教师为教师创建的游戏化课程。我们确认,通过使教师能够将该方法纳入课程,并赋予学校审查、重新设计和改进其做法的权力,可以实现可持续和有效的采用,符合(1)教科文组织的观点,即提高教师技能是实现包容和公平优质教育的最直接手段之一,(2)马来西亚教育蓝图下的STEM教育政策(MEB,2015-2025),促进动手探究,创造性设计和开放式探索,我们将(1)与当地教育部门合作培训教师,(2)与当地教师和学校合作,让学生参与有趣和游戏化的学习,(3)调查可持续的正式采用,与学校,政策制定者,社区团体和地方产业为政策提供信息。努力改善和保持经济发展的可持续增长,以达到发达国家的地位,取决于更新的教育制度,使其更具创造性。认识到获得包容性和公平的优质教育仍然是马来西亚农村地区迫在眉睫的问题,CreativeCulture 4.0将扩大我们的用户参与,建立实践,能力和维持参与学校的创造性方法,并促进与当地和国家社区的持续对话,以实现创造性教育对经济发展和社会福利的影响。
英文摘要
The project aims to broaden and extend the impact of experiential learning through play and gamification as a creative, emphatic and inclusive pedagogical practice in Malaysia towards Education 4.0 responding to Industry 4.0. The project builds on a previous collaboration between Coventry University(CU) and Universiti Malaysia Sarawak(UNIMAS) via the Newton CreativeCulture project, which has produced a blueprint for Gamification for STEM education that includes a suite of playful pedagogical tools and gamified lessons created by teachers for teachers. We identified that sustainable and effective adoption can be achieved by enabling teachers to embed the approach in the curriculum and the empowerment of schools to review, redesign and progress their practices.Aligning with (1)UNESCO's view that teacher upskilling is one of the most direct means to achieve inclusive and equitable quality education and, (2)STEM Education Policy under the Malaysia Education Blueprint (MEB, 2015-2025) that promotes hands-on inquiry, creative designs and open-ended exploration, we will (1)train teachers in partnership with local Departments of Education, (2)engage students with playful and gamified learning in partnership with local teachers and schools, and (3)investigate sustainable formal adoption, engaging with schools, policymakers, community groups and local industries towards informing policy. Efforts to improve and maintain sustainable growth in economic development towards a developed status hinge on an updated education system that is more creative. Acknowledging that access to inclusive and equitable quality education is still an impending issue at rural areas in Malaysia, CreativeCulture 4.0 will expand our user engagement, build practices, capacity and sustain creative approaches in participating schools and facilitate continuing dialogues with local and national communities towards realising the impact of creative education on economic development and social welfare.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Contextualising Computational Thinking: A Case Study in Remote Rural Sarawak Borneo
情境化计算思维:婆罗洲沙捞越偏远乡村的案例研究
DOI: 10.26803/ijlter.19.8.6
发表时间: 2020
期刊: International Journal of Learning, Teaching and Educational Research
影响因子: --
作者: [Anuar N]
通讯作者: Anuar N
Of Marbles and Minecraft: Designing STEM Educational Games for Culturally Diverse Young Learners in Malaysia
Marbles 和 Minecraft:为马来西亚文化多元化的年轻学习者设计 STEM 教育游戏
DOI: 10.1109/weef/gedc53299.2021.9657214
发表时间: 2021
期刊:
影响因子: --
作者: [Chuah K]
通讯作者: Chuah K
Art-Integration in Computational Thinking as an Unplugged Pedagogical Approach at A Rural Sarawak Primary School
砂拉越乡村小学将计算思维中的艺术整合作为一种不插电的教学方法
DOI: --
发表时间: 2021
期刊: International Journal of Academic Research in Business and Social Sciences
影响因子: --
作者: [Anuar N H]
通讯作者: Anuar N H
Game Science in Hybrid Learning Spaces
混合学习空间中的游戏科学
DOI: 10.4324/9781315295053
发表时间: 2020
期刊:
影响因子: --
作者: [Arnab S]
通讯作者: Arnab S
共 6 条
    A Community-Centred Educational Model for developing Social Resilience (ACES): Playfulness towards an inclusive, safe and resilient society
    • 批准号:
      ES/T004789/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $174.79万
    • 财政年份:
      2020
    • 负责人:
      Sylvester Arnab
    • 依托单位:
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    • 批准号:
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    • 项目类别:
      Research Grant
    • 资助金额:
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    • 财政年份:
      2017
    • 负责人:
      Sylvester Arnab
    • 依托单位:
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    • 批准号:
      2021JJ20082
    • 项目类别:
      省市级项目
    • 资助金额:
      --
    • 批准年份:
      2021
    • 负责人:
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    • 依托单位:
    工业4.0技术对中国企业可持续绩效影响的研究
    • 批准号:
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    • 项目类别:
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    • 批准年份:
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