Wearable Biosensing and the Design, Documentation and Adaptation of Entertainment Experiences
Wearable Biosensing and the Design, Documentation and Adaptation of Entertainment Experiences
批准号:
EP/F066910/1
负责人:
Steve Benford
金额:
$11.2万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2008
资助国家:
英国
项目状态:
已结题
起止时间:
2008 至 --
中文摘要
从游戏,到博物馆,到主题公园,再到电视,创意产业越来越关注个性化的需求。人们不再愿意成为体验的被动消费者,而是希望能够互动、探索、参与、塑造、分享和讨论体验,并根据自己的个人喜好对体验进行定制和个性化。但我们如何了解人们的喜好呢?这项提议旨在探索使用可穿戴生物传感技术来捕捉参与者的详细生理反应的可行性,如心率和皮肤电反应(GSR),这些反应与运动数据和视频和音频记录一起,可以用来个性化体验的不同方面,从设计到操作,再到记录和与他人分享的方式。我们将把主题公园作为一个驱动力领域,探索生物传感在设计、记录和适应娱乐体验中的作用。具体地说,我们将与英国最知名的主题公园Alton Towers合作,进行一系列三个简短的可行性研究,以框架进一步深入研究的议题和问题。第一个项目将从不同游乐设施的不同乘客那里获取各种生物传感数据,并对此进行初步分析,以期形成讨论,讨论这些数据可能如何帮助分析现有游乐设施和未来的游乐设施设计。第二个将探讨如何将这些数据与捕获的视频和音频结合起来,作为自动化文档和远程经验共享的一部分。第三个项目将考虑生物传感的潜力,以创造出直接适应骑手个人反应的新游乐设施,包括探索未来机器人游乐设施实时适应的可行性,即在骑行体验过程中。这项可行性研究将建立在初步工作的基础上,这些工作已经建立了强大的可穿戴生物传感技术的基础,并与Alton Towers建立了成功的工作关系。因此,这项提议并不是关于构建可穿戴式生物传感技术的技术可行性,也不是能够在主题公园试验这些技术--这些已经得到了证实。相反,这是关于使用生物传感数据以不同方式提高娱乐体验的可行性,最初是在主题公园,但最终跨越创意产业和更广泛的数字经济。该提案还涉及与Robocoaster的合作,Robocoaster是一家世界领先的公司,研究、开发和生产基于工业机器人和运输系统的自动驾驶和娱乐体验。
英文摘要
From games, to museums, to theme parks, to television, the creativeindustries are increasingly focused on the need for personalisation. Peopleare no longer willing to be passive consumers of experiences, but ratherexpect to be able to interact, explore, participate, shape, share anddiscuss them, and also to tailor and personalise them to suit theirindividual preferences. But how do we learn about people's preferences? This proposal aims toexplore the feasibility of using wearable biosensing technologies to capturedetailed physiological responses from participants such as heart rate andgalvanic skin response (GSR) which, along with movement data and video andaudio recordings, might be used to personalise different aspects of anexperience from its design, to its operation, to the way in which it isdocumented and shared with others. We will take the themepark as a driving domain for exploring the role ofbiosensing in designing, documenting and adapting entertainment experiences.Specifically, we will collaborate with Alton Towers, the UK's best knownthemepark, to conduct a series of three short feasibility studies in orderto frame issues and questions for further in depth research. The first willcapture a variety of biosensing data from different riders across differentrides and will conduct a preliminary analysis of this with a view ofinforming discussions of how such data might potentially help in theanalysis of existing rides and the design of future ones. The second willexplore how such data might be combined with captured video and audio aspart of the automated documentation and remote sharing of experiences. Thethird will consider the potential of biosensing to create new rides thatdirectly adapt themselves to a rider's personal response, includingexploring the feasibility of future robotic rides to adapt in real-time,i.e. during the ride experience. This feasibility study will build on preliminary work that has established abaseline of robust wearable biosensing technology and a successful workingrelationship with Alton Towers. Thus this proposal is not about thetechnical feasibility of constructing wearable biosensing technologies or ofbeing able to experiment with these in a theme park - these have alreadybeen proven. Rather, it is about the feasibility of using the resultingbiosensing data to enhance entertainment experiences in different ways,initially in theme parks, but ultimately across the creative industries andthe wider Digital Economy. The proposal also involves collaboration with RoboCoaster, a world-leadingleading company in the research, development, and production of automatedrides and entertainment experiences based on industrial robots andconveyance systems.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
DOI:
10.1145/1518701.1518812
发表时间:
2009
期刊:
影响因子:
--
作者:
[Benford S]
通讯作者:
Benford S
DOI:
10.1145/1520340.1520426
发表时间:
2009
期刊:
影响因子:
--
作者:
[Rennick Egglestone S]
通讯作者:
Rennick Egglestone S
Engaging Research and Performance Through Pervasive and Locative Arts Projects
通过普遍和定位的艺术项目进行研究和表演
DOI:
--
发表时间:
2008
期刊:
影响因子:
--
作者:
[S Benford]
通讯作者:
S Benford
Shaping the Connected Museum II
-
批准号:AH/T011246/1
-
项目类别:Research Grant
-
资助金额:$61.96万
-
财政年份:2020
-
负责人:Steve Benford
-
依托单位:
Living with Digital Ubiquity
-
批准号:EP/M000877/1
-
项目类别:Research Grant
-
资助金额:$156.17万
-
财政年份:2014
-
负责人:Steve Benford
-
依托单位:
Archives, Assets and Audiences: new modes to engage audiences with archival content and heritage sites
-
批准号:AH/K002716/1
-
项目类别:Research Grant
-
资助金额:$25.55万
-
财政年份:2013
-
负责人:Steve Benford
-
依托单位:
Dream Fellowship: Inspiration, Immersion and Impact with the Creative Industries
-
批准号:EP/J005215/1
-
项目类别:Research Grant
-
资助金额:$25.29万
-
财政年份:2011
-
负责人:Steve Benford
-
依托单位:
Ubiquitous Computing for a Digital Economy
-
批准号:EP/G037574/1
-
项目类别:Training Grant
-
资助金额:$726.8万
-
财政年份:2009
-
负责人:Steve Benford
-
依托单位:
Towards Pervasive Media
-
批准号:EP/H024867/1
-
项目类别:Research Grant
-
资助金额:$25.66万
-
财政年份:2009
-
负责人:Steve Benford
-
依托单位:
New Research Processes and Business Models for the Creative Industries
-
批准号:EP/G002088/1
-
项目类别:Research Grant
-
资助金额:$26.8万
-
财政年份:2008
-
负责人:Steve Benford
-
依托单位:
The Challenge of Widespread Ubiquitous Computing
-
批准号:EP/F03038X/1
-
项目类别:Research Grant
-
资助金额:$128.14万
-
财政年份:2008
-
负责人:Steve Benford
-
依托单位:
Bridging the Gaps between Mathematics, ICT and Engineering at Nottingham
-
批准号:EP/E018580/1
-
项目类别:Research Grant
-
资助金额:$46.72万
-
财政年份:2007
-
负责人:Steve Benford
-
依托单位:
Participate: Pervasive Computing for Mass Participation in Environmental Monitoring
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批准号:EP/D033780/1
-
项目类别:Research Grant
-
资助金额:$51.88万
-
财政年份:2006
-
负责人:Steve Benford
-
依托单位:
海外基金