COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth

协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区

基本信息

  • 批准号:
    0855868
  • 负责人:
  • 金额:
    $ 30.94万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-08-01 至 2013-07-31
  • 项目状态:
    已结题

项目摘要

Multidisciplinary teams composed of computer scientists, arts and computer science educators, and learning scientists from the University of Pennsylvania, MIT and Indiana University are researching how to encourage about 400 youth (ages 10-18) to creatively engage with computational textiles in afterschool and school settings. Computational textiles?textile artifacts that are computationally generated or that contain embedded computers?will capture youths? pre-existing interests in new media, fashion, and design while supporting learning and creativity in computer science, arts, design, and engineering.The PIs are designing a new programming toolkit for 3D textile design to promote creativity and to study these tools in different workshop settings in afterschool and classroom programs. While previous efforts have focused on developing environments for 2D and 3D programming for novices, their goal is to expand these efforts to include 3D textile design to appeal to disadvantaged youth not normally drawn into computing. Moreover, they are developing an open, participatory website that allows youth to display their created artifacts and share, discuss, and remix their designs. These efforts build on our prior successes developing an online community around Scratch, which now hosts over 10,000 designers. They are engaging local youth communities and professional advisors from a variety of backgrounds to identify and encourage creative design solutions as part of their efforts to build this community, the first-ever youth community of computational textile designers.The proposal leverages several successful developments: (1) a construction kit for building computational textiles called the LilyPad Arduino that makes this domain widely accessible for the first time; (2) research on a media-rich programming environment, Scratch, that is used by a worldwide community of designers of all ages; and (3) a conceptual framework of media arts in K-12 education that describes and analyzes creative digital production.Using Csikszentmihalyi?s system model (1988, 1997), the PIs define creativity as the dynamic interaction between an individual?s contributions to a domain and community recognition within the field. To investigate the different components of creativity as a system, this project focuses on the technical, artistic and critical practices in youth? designs and interactions and employs a variety of assessment approaches including mixed methods data analyses of recorded group interactions, interviews with youth designers and professional artists, case studies of designers and artifacts, and log file data tracking online community participation and commentaries.Intellectual Merit: This project presents a novel opportunity to study creativity within an emergent IT field (i.e., computational textiles and their applications) and will contribute to creativity research by providing empirically validated accounts of the system nature of creativity captured in interactions between individual designers and community feedback. Furthermore, they are developing tools for how to tailor programming to support 3D textile design, investigate an online community for sharing and validating creative computational textile designs, and investigate learning approaches in workshop models for computational textiles design for novice programmers.Broader Impact: The proposed tools and activities broaden opportunities for youth from disadvantaged communities to develop advanced IT fluency skills by designing computationally enhanced materials and artifacts and contribute in meaningful ways to the emergent field of computational textile design. The implementation and assessment is conducted in workshops at after school sites that vary strategically in their technology experience to allow for a broader dissemination of the developed tools and activities. The findings from the work is shared with youth coordinators at professional development meetings, is presented at national conferences, and is disseminated further in academic journals and through their website.
由来自宾夕法尼亚大学、麻省理工学院和印第安纳大学的计算机科学家、艺术和计算机科学教育工作者以及学习科学家组成的多学科团队正在研究如何鼓励大约400名年轻人(10-18岁)在课外和学校环境中创造性地接触计算纺织品。计算纺织品?通过计算生成的或包含嵌入式计算机的纺织品文物?会俘获年轻人吗?在支持计算机科学、艺术、设计和工程方面的学习和创造力的同时,PIs正在为3D纺织品设计设计一个新的编程工具包,以促进创造力,并在课外和课堂计划的不同车间环境中研究这些工具。虽然之前的努力侧重于为新手开发2D和3D编程环境,但他们的目标是扩大这些努力,将3D纺织品设计包括在内,以吸引通常不会被计算机吸引的弱势青年。此外,他们正在开发一个开放的、参与性的网站,允许年轻人展示他们创造的文物,并分享、讨论和重新混合他们的设计。这些努力是在我们之前成功开发了一个围绕Scratch的在线社区的基础上进行的,该社区现在拥有超过10,000名设计师。他们正在动员当地的青年社区和来自不同背景的专业顾问来确定和鼓励创造性的设计解决方案,作为他们努力建立这个社区的一部分,这是有史以来第一个青年计算纺织品设计师社区。该提议利用了几个成功的开发:(1)一个用于构建计算纺织品的构建工具包,称为LilyPad Arduino,它使这个领域首次被广泛使用;(2)研究富媒体编程环境Scratch,它被全球所有年龄段的设计师社区使用;(3)描述和分析创意数字产品的K-12教育媒体艺术概念框架。使用Csiks zentmihalyi?S系统模型(1988,1997),PI将创意定义为个人?S对领域的贡献和该领域内的社区认可之间的动态互动。为了研究创造力作为一个系统的不同组成部分,该项目侧重于青年中的技术、艺术和批判性实践?设计和互动并采用多种评估方法,包括对记录的群体互动的数据分析、对青年设计师和专业艺术家的采访、对设计师和手工艺品的案例研究、以及跟踪在线社区参与和评论的日志文件数据。智力价值:这个项目为研究新兴IT领域(即计算纺织品及其应用)的创造力提供了一个新的机会,并将通过对设计师个人之间的互动和社区反馈中捕捉到的创造力的系统性质提供经验性验证的描述,为创造力研究做出贡献。此外,他们正在开发如何定制编程以支持3D纺织品设计的工具,调查用于共享和验证创造性计算纺织品设计的在线社区,并为初学者开发用于计算纺织品设计的研讨会模型中的学习方法。广泛影响:拟议的工具和活动扩大了来自弱势社区的年轻人通过设计计算增强的材料和文物来发展高级IT流利技能的机会,并以有意义的方式为新兴的计算纺织品设计领域做出贡献。实施和评估是在课后地点的讲习班上进行的,这些地点的技术经验在战略上有所不同,以便更广泛地传播所开发的工具和活动。这项工作的结果在专业发展会议上与青年协调员分享,在国家会议上介绍,并在学术期刊和其网站上进一步传播。

项目成果

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Yasmin Kafai其他文献

Video game designs by girls and boys: variability and consistency of gender differences
女孩和男孩的视频游戏设计:性别差异的可变性和一致性
  • DOI:
  • 发表时间:
    1998
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00754-w
  • 发表时间:
    2022-03-14
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai
Correction to: Computational Thinking as a Social Movement
  • DOI:
    10.1007/s13218-022-00759-5
  • 发表时间:
    2022-03-28
  • 期刊:
  • 影响因子:
    3.600
  • 作者:
    Anders Mørch;Yasmin Kafai
  • 通讯作者:
    Yasmin Kafai

Yasmin Kafai的其他文献

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{{ truncateString('Yasmin Kafai', 18)}}的其他基金

Exploring Theory and Design Principles (ETD): Auditing Machine Learning Applications for Algorithmic Justice with Computer Science High School Students and Teachers
探索理论和设计原则 (ETD):与计算机科学高中学生和教师一起审核机器学习应用程序的算法正义
  • 批准号:
    2342438
  • 财政年份:
    2024
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
RAPID: Engaging High School Youth in Algorithmic Justice Through Audits of Designed and Everyday Machine Learning Applications
RAPID:通过审核设计的和日常的机器学习应用程序让高中青年参与算法正义
  • 批准号:
    2333469
  • 财政年份:
    2023
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
RAPID: Virtual Epidemics for Promoting Upper Elementary and Middle School Students’ Immersion and Inquiry into Pandemic Outbreaks
RAPID:虚拟流行病促进中小学生对流行病爆发的沉浸和探究
  • 批准号:
    2031748
  • 财政年份:
    2020
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
COLLABORATIVE RESEARCH: E-Facilitation Partnerships: Developing Scalable Online Professional Development for Expanding CS Teacher Expertise in Equity and Pedagogy with eTextiles
合作研究:电子促进合作伙伴关系:开发可扩展的在线专业发展,以利用电子纺织品扩展计算机科学教师在公平和教学法方面的专业知识
  • 批准号:
    2031244
  • 财政年份:
    2020
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
A Workshop for Connecting Computational Thinking with Synthetic Biology Applications in K-16 Education
将计算思维与合成生物学在 K-16 教育中的应用联系起来的研讨会
  • 批准号:
    1840933
  • 财政年份:
    2018
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
Collaborative Research: Debugging by Design: Developing a Tool Set for Debugging with Electronic Textiles to Promote Computational and Engineering Thinking in High School
合作研究:设计调试:开发电子纺织品调试工具集,以促进高中的计算和工程思维
  • 批准号:
    1742140
  • 财政年份:
    2017
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
EAGER: MAKER: bioMAKERlab: A Wetlab and Starter Activities for Promoting Synthetic Biology in High School Classes and Workshops
EAGER: MAKER: bioMAKERlab:在高中课程和研讨会中推广合成生物学的湿实验室和入门活动
  • 批准号:
    1623018
  • 财政年份:
    2016
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
Collaborative Research: ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students & Teachers to Promote Computational Thinking and Participation for
合作研究:ET-ECS:与高中生一起探索计算机科学的电子纺织品
  • 批准号:
    1509245
  • 财政年份:
    2015
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Continuing Grant
RAPID: Collaborative Research: Learning about Infectious Diseases through Online Participation in a Virtual Epidemic
RAPID:协作研究:通过在线参与虚拟流行病来了解传染病
  • 批准号:
    1506724
  • 财政年份:
    2015
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
CAP: Towards Inclusive Design of Serious Games for Learning
CAP:走向严肃学习游戏的包容性设计
  • 批准号:
    1450877
  • 财政年份:
    2014
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant

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针对首次严重抑郁发作定制现有干预措施的计算策略,以告知和测试个性化干预措施
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  • 批准号:
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COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
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    0855886
  • 财政年份:
    2009
  • 资助金额:
    $ 30.94万
  • 项目类别:
    Standard Grant
COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
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    0855773
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