课题基金 / 基金详情

CHS: Small: Adaptive rendering and display for emerging immersive experiences

CHS: Small: Adaptive rendering and display for emerging immersive experiences
CHS:小型:自适应渲染和显示,用于新兴的沉浸式体验
批准号:
2008590
负责人:
Benjamin Watson
金额:
$49.72万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-10-01 至 2024-09-30

项目摘要

项目成果

Benjamin Watson的其他基金

相似基金

相关文献

中文摘要
翻译
点击翻译按钮获取中文摘要
英文摘要
The fundamental architecture for rendering information on TVs and monitors has changed very little: the information is still sent as pixels, scanned row by row into a sequence of images called frames. At the same time, an increasingly important class of immersive applications is emerging: socially rich videoconferencing supports the nonverbal communication; in-situ learning has remote students using augmented reality to see lessons in context, such as biology in the garden; teleoperation allows doctors to deliver healthcare at distance. Unfortunately, traditional display architecture cannot deliver crucial features these applications require, including life-size, zero-delay remote windows; and multi-viewer, glasses-free experiences. This project investigates transformative, adaptive display architectures that might support these features. By designing an abstract “ideal display” using an API (Application Programming Interface), the research team will enable exploration of a diverse range of underlying display architectures for supporting emerging applications. In this process, it will convene workshops to build the multidisciplinary research relationships needed to meet these goals and begin addressing the dearth of women and minorities in computing with a special effort in the university's computer graphics class. To rekindle innovation in displays, the project will focus on five non-traditional, adaptive display techniques: frameless rendering, selective updates, local storage and processing, knowledge of the viewer, and high-level representations. Frameless rendering forms images with pixels representing different moments in time. This is particularly effective at reducing delay. Selective updates replace part of the image, rather than all of it, useful when images are too large for a full change. Local storage and processing allow older samples to be stored on the display, then combined with new samples just in time to make imagery with less delay and bandwidth. Higher level primitives like gradients and edges reduce bandwidth by succinctly describing local pixel distributions. Finally, knowledge of the viewer allows displays to render information only where and when it is needed, for example by using eye tracking. The project will apply these techniques toward three goals. First, to define an open API for the ideal perceptual display, which saturates all of the visual sense. This effort will drive future research by identifying underserved perceptual sensitivities, clarifying engineering tradeoffs in actual displays, and increasing the market for those displays. The second and third goals are to prototype two adaptive approximations of the ideal perceptual display on hybrid display-FPGA (Field Programmable Gate Arrays) systems, to test and inform our API. A frameless, foveated display will reduce detail in the periphery to reduce delay, particularly for large displays. A foveated light field display will vary color by view angle to support glasses-free stereo and multi-user viewing. The project will evaluate both prototypes with perceptual comparisons of them to more traditional displays.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(6)
专著(0)
科研奖励(0)
会议论文
20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications
20-1:特邀论文:重新思考电子竞技和高交互应用的显示要求
DOI: 10.1002/sdtp.16538
发表时间: 2023
期刊: SID Symposium Digest of Technical Papers
影响因子: --
作者: [Kim, Joohwan, Spjut, Josef, Boudaoud, Ben, Watson, Ben, Whitted, Turner]
通讯作者: Whitted, Turner
Eye-Based Point Rendering for Dynamic Multiview Effects
用于动态多视图效果的基于眼睛的点渲染
DOI: 10.1145/3585513
发表时间: 2023
期刊: Proceedings of the ACM on Computer Graphics and Interactive Techniques
影响因子: 1.3
作者: [Gavane, Ajinkya, Watson, Benjamin]
通讯作者: Watson, Benjamin
Dynamic Reflections Using Eye-Resolution Point Rendering
使用眼睛分辨率点渲染的动态反射
DOI: --
发表时间: 2021
期刊: Highperformance graphics
影响因子: --
作者: [Gavane, A, Watson, B.A.]
通讯作者: Watson, B.A.
DOI: 10.1162/pres_a_00398
发表时间: 2022-12
期刊: PRESENCE: Virtual and Augmented Reality
影响因子: --
作者: [Dani Paul Hove;B. Watson]
通讯作者: Dani Paul Hove;B. Watson
6
    I-Corps L: Recognize- an application to support visual learning
    • 批准号:
      1547025
    • 项目类别:
      Standard Grant
    • 资助金额:
      $5.0万
    • 财政年份:
      2015
    • 负责人:
      Benjamin Watson
    • 依托单位:
    CAREER: Managing Complexity: Fidelity Control for Optimal Usability in 3D Graphics Systems
    • 批准号:
      0639426
    • 项目类别:
      Continuing Grant
    • 资助金额:
      $0.0万
    • 财政年份:
      2006
    • 负责人:
      Benjamin Watson
    • 依托单位:
    SGER: Hyper-Resolution Rendering and Display
    • 批准号:
      0646095
    • 项目类别:
      Standard Grant
    • 资助金额:
      $0.0万
    • 财政年份:
      2006
    • 负责人:
      Benjamin Watson
    • 依托单位:
    REU Site: Design Tech - Sparking Research in Interactive Visual Design
    • 批准号:
      0552802
    • 项目类别:
      Continuing Grant
    • 资助金额:
      $26.88万
    • 财政年份:
      2006
    • 负责人:
      Benjamin Watson
    • 依托单位:
    国内基金
    海外基金
    昼夜节律性small RNA在血斑形成时间推断中的法医学应用研究
    • 批准号:
    • 项目类别:
      省市级项目
    • 资助金额:
      --
    • 批准年份:
      2024
    • 负责人:
    • 依托单位:
    tRNA-derived small RNA上调YBX1/CCL5通路参与硼替佐米诱导慢性疼痛的机制研究
    • 批准号:
    • 项目类别:
      省市级项目
    • 资助金额:
      10.0万元
    • 批准年份:
      2022
    • 负责人:
      张祥忠
    • 依托单位:
    Small RNA调控I-F型CRISPR-Cas适应性免疫性的应答及分子机制
    Small RNAs调控解淀粉芽胞杆菌FZB42生防功能的机制研究
    • 批准号:
      31972324
    • 项目类别:
      面上项目
    • 资助金额:
      58.0万元
    • 批准年份:
      2019
    • 负责人:
      高学文
    • 依托单位: