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WORKSHOP: VL/HCC 2020 Graduate Consortium

WORKSHOP: VL/HCC 2020 Graduate Consortium
研讨会:VL/HCC 2020 毕业生联盟
批准号:
2041418
负责人:
Michael Lee
金额:
$0.14万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-10-01 至 2021-09-30

项目摘要

项目成果

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中文摘要
翻译
这笔资金用于支持约10名研究生组成的研究生团(讲习班),其中约5名来自美国的大学,5名来自外国机构,以拓宽美国与会者的视野),与PI和其他2名杰出的研究人员一起担任导师。这一全天的活动将于8月10日与2020年IEEE视觉语言和以人为中心的计算研讨会(VL/HCC)同时举行,该研讨会将于8月12-14日举行,由于目前的形势,该研讨会由IEEE计算机学会赞助。今年是研讨会召开36周年。VL/CC成立于1984年,其使命是支持用于编程、建模和通信的计算技术和语言的设计、理论、应用和评估,这些技术和语言更容易被人们学习、使用和理解。这包括针对视觉技术和文本的研究,以及使用声音、味道、虚拟现实和网络的技术。它还包括关于为实现这一目标而使用的多种媒体的理论研究。VL/PLC在人机界面和编程语言会议中占有独特的地位,因为它专门关注如何帮助最终用户成功开发和使用软件。有关研讨会的更多信息,请访问网站:https://human-se.github.io/vlhcc2019/.。国际学生联合会和组委会成员将作出特别努力,吸引不同的、跨学科的学生参加研究生联合会,特别注意招收代表性不足的机构的学生和妇女。为了进一步增加多样性,任何给定的机构都不会接受超过两名学生参与者(如果两名学生被接受,那么他们中至少有一人必须来自STEM领域中代表性不足的群体)。最近在计算方面的进步导致了计算机和人类社会之间不断加深的融合。人们现在在社会技术系统的“海洋”中游泳,这些系统综合了大量贡献用户和大量源代码。例子包括社交媒体系统、开源仓库、在线市场和大型多人在线游戏。然而,随着这片海域中的社会技术系统变得越来越复杂,最终用户越来越难以理解它们并将其引向生产性目的。今年的VL/HCC研究生联盟是该系列中第18个由NSF资助的,其主要目标是激发研究生思考如何在问题解决的早期阶段使用工具和技术,如问题定义和解决方案搜索。特别是,人们可以利用哪些方法、模型、图表和工具来创建复杂社会技术系统的心理模型,以用于制定设计决策和进行协作?有效的方法将以创造性和生产性的方式将用户和软件结合在一起,直接满足现代社会的需求。研究生联盟将帮助形成正在进行的和未来的研究项目,旨在缓解一个与我们社会中的许多人相关的紧迫问题。学生参与者将在研讨会期间正式介绍他们的工作,并将从教师参与者以及其他学生那里获得建设性的反馈。这些反馈旨在帮助学生理解和阐明他们的工作相对于其他人机交互研究的定位,他们的主题是否足够集中于论文研究项目,他们的方法是否得到正确的选择和应用,以及结果是否得到适当的分析和展示。因此,这次活动将促进发现和学习,同时也将在年轻研究人员中建立社区,这些研究人员从不同的领域工作,包括计算机科学、社会科学和教育。每个学生参与者的工作摘要将在会议过程中发布两页。这一奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This is funding to support a Graduate Consortium (workshop) for about 10 graduate students, approximately 5 from universities in the United States and 5 from foreign institutions, in order to broaden the horizons of the U.S. attendees), along with the PI and 2 other distinguished research faculty as mentors. The full-day event will take place on August 10 in conjunction with but preceding the 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), to be held virtually due to the current situation on August 12-14, and which is sponsored by the IEEE Computer Society. This year marks the 36th anniversary of the Symposium. Established in 1984, the mission of VL/HCC is to support the design, theory, application, and evaluation of computing technologies and languages for programming, modeling, and communicating, which are easier to learn, use, and understand by people. This includes research aimed at visual technology and text, and technology that uses sound, taste, virtual reality, and the Web. It also includes research on theories about the many media used toward this goal. VL/HCC occupies a unique niche among HCI and programming language conferences, in that it focuses specifically on how to help end users successfully develop and use software. More information about the Symposium may be found online at https://human-se.github.io/vlhcc2019/. The PI and the members of the organizing committee will make special efforts to attract a diverse and interdisciplinary group of student participants to the Graduate Consortium, with special attention paid to recruitment of students from underrepresented institutions and women. To further increase diversity, no more than two student participants will be accepted from any given institution (and if two are accepted, then at least one of them must be from an under-represented group in STEM fields).Recent advances in computing have led to continually deeper integration between computers and human society. People now swim in an "ocean" of socio-technical systems that synthesize large numbers of contributing users with vast amounts of source code. Examples include social media systems, open source repositories, online marketplaces and massively multiplayer online games. Yet as the socio-technical systems in this sea have grown in complexity, they have become increasingly difficult for end users to understand and direct toward productive ends. The primary goal of this year's VL/HCC Graduate Consortium, the 18th to be funded by NSF in this series, is to stimulate graduate students' thinking about how to use tools and techniques in the early stages of problem solving such as problem definition and solution searching. In particular, what methods, models, diagrams, and tools can people leverage to create mental models of complex socio-technical systems that can be used to make design decisions and for collaboration? Effective approaches will bring users and software together in creative and productive ways that bear directly on the needs of modern society. The Graduate Consortium will help shape ongoing and future research projects aimed at alleviating a pressing problem of relevance to a great many people within our society. The student participants will make formal presentations of their work during the workshop and will receive constructive feedback from the faculty participants as well as from the other students. The feedback is geared to helping students understand and articulate how their work is positioned relative to other human-computer interaction research, whether their topics are adequately focused for thesis research projects, whether their methods are correctly chosen and applied, and whether the results are appropriately analyzed and presented. This event will therefore promote discovery and learning, while also building community among young researchers working from the perspectives of diverse fields including computer science, the social sciences, and education. A 2-page extended abstract of each student participant's work will be published in the conference proceedings.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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会议论文
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