WORKSHOP: Graduate Consortium at the 2022 VL/HCC Conference
研讨会:2022 年 VL/HCC 会议研究生联盟
基本信息
- 批准号:2219562
- 负责人:
- 金额:$ 3万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-06-15 至 2023-05-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This is funding to support participation by 6 Ph.D. students from U.S. educational institutions, along with the PI and 2-3 other distinguished research faculty as mentors, in the Graduate Consortium (workshop) being organized in conjunction with the 2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). The conference, which is sponsored by the IEEE Computer Society's Technical Committee on Multimedia Computing, will be held September 13-16 in Rome, Italy. Established in 1984, the mission of VL/HCC is to support the design, theory, application, and evaluation of computing technologies and languages for programming, modeling, and communicating, which are easier to learn, use, and understand by people. VL/HCC occupies a unique niche among HCI and programming language conferences, in that it focuses specifically on how to help end users successfully develop and use software. This year, the conference's emphasis is on Human-Centric AI; more information may be found online at https://conf.researchr.org/home/vlhcc-2022. The PI and the members of the organizing committee will make special efforts to attract a diverse and interdisciplinary group of student participants to the Graduate Consortium, with special attention paid to recruitment of students from underrepresented institutions and women. To further increase diversity, no more than two student participants will be accepted from any given institution (and if two are accepted, then at least one of them must be from an under-represented group in STEM fields), and returning students will be given priority for approximately 1/3 of the slots.Rapid advances in computing have led to continually deeper integration with human society, prime examples including online marketplaces, social media systems, massively multiplayer online games and open-source repositories. Yet as socio-technical systems have grown in complexity, they have become increasingly difficult for end users to completely understand and direct toward productive ends. Therefore, a major goal of this year's VL/HCC Graduate Consortium, a full-day event that will immediately precede the conference on September 12 and be the 18th to be funded by NSF in this series, is to stimulate graduate students' thinking about how to exploit cutting-edge techniques from the earliest stages of problem solving. What methods, diagrams, and tools can people leverage to create mental models of complex socio-technical systems that can be used when making design decisions and for collaboration? Effective approaches will bring users and software together in creative and productive ways that bear directly on the needs of modern society. The Graduate Consortium will help shape ongoing and future research projects aimed at alleviating a pressing problem of relevance to a great many people within our society. The student participants will make formal presentations of their work during the workshop and will receive constructive feedback, both from the faculty mentors and the other students, that is geared to helping them understand and articulate how their work is positioned relative to other human-computer interaction research, whether their topics are adequately focused for thesis research projects, whether their methods are correctly chosen and applied, and whether the results are appropriately analyzed and presented. This will promote discovery and learning, while also building community among young researchers working from the perspectives of diverse fields including computer science, the social sciences, and education. To get feedback from a broader slice of the VL/HCC community, every student participant will present a poster or demo at the Showpieces event during the main conference, and a 2-page extended abstract of each student participant's work will be published in the conference proceedings.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该基金支持来自美国教育机构的6名博士生,以及PI和2-3名其他杰出的研究人员作为导师,参加与2022年IEEE视觉语言和以人为中心的计算研讨会(VL/HCC)一起组织的研究生联盟(研讨会)。这次会议由IEEE计算机协会多媒体计算技术委员会主办,将于9月13日至16日在意大利罗马举行。VL/HCC成立于1984年,其使命是支持用于编程、建模和通信的计算技术和语言的设计、理论、应用和评估,这些技术和语言更容易被人们学习、使用和理解。VL/HCC在人机交互和编程语言会议中占有独特的地位,因为它专门关注如何帮助最终用户成功开发和使用软件。今年,大会的重点是以人为中心的人工智能;更多信息可在https://conf.researchr.org/home/vlhcc-2022网站上找到。PI和组织委员会的成员将作出特别努力,吸引多样化和多学科的学生参加研究生联合会,并特别注意从代表性不足的机构和妇女中征聘学生。为了进一步增加多样性,任何给定机构将接受不超过两名学生参与者(如果接受两名,则至少有一名必须来自STEM领域代表性不足的群体),并且返回的学生将优先获得大约三分之一的名额。计算机技术的快速发展使其与人类社会的融合不断加深,最典型的例子包括在线市场、社交媒体系统、大型多人在线游戏和开源存储库。然而,随着社会技术系统变得越来越复杂,最终用户越来越难以完全理解和引导它们走向生产目的。因此,今年的VL/HCC研究生联盟的一个主要目标是激发研究生思考如何从解决问题的最初阶段开始利用尖端技术,这是一个全天的活动,将在9月12日的会议之前举行,也是本系列中由NSF资助的第18次活动。人们可以利用什么方法、图表和工具来创建复杂的社会技术系统的心理模型,这些模型可以在做出设计决策和协作时使用?有效的方法将以创造性和富有成效的方式将用户和软件结合在一起,直接满足现代社会的需求。研究生联合会将帮助制定正在进行和未来的研究项目,旨在缓解与我们社会中许多人相关的紧迫问题。学生参与者将在研讨会期间正式展示他们的工作,并将从教师导师和其他学生那里获得建设性的反馈,这些反馈旨在帮助他们理解和阐明他们的工作相对于其他人机交互研究的定位,他们的主题是否充分关注论文研究项目,他们的方法是否被正确选择和应用。以及结果是否得到了适当的分析和呈现。这将促进发现和学习,同时也在从不同领域(包括计算机科学、社会科学和教育)的角度工作的年轻研究人员之间建立社区。为了获得更广泛的VL/HCC社区的反馈,每个学生参与者将在主会议期间的Showpieces活动中展示海报或演示,并且每个学生参与者的工作将在会议论文集中发表一份2页的扩展摘要。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Thomas LaToza其他文献
Thomas LaToza的其他文献
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{{ truncateString('Thomas LaToza', 18)}}的其他基金
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CCRI:规划:协同研究:进行软件工程用户研究的平台
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2016600 - 财政年份:2020
- 资助金额:
$ 3万 - 项目类别:
Standard Grant
CAREER: SHF: Debugging Mental Models
职业:SHF:调试心理模型
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1845508 - 财政年份:2019
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$ 3万 - 项目类别:
Continuing Grant
SHF: Medium: Collaborative Research: Programming Strategies
SHF:媒介:协作研究:编程策略
- 批准号:
1703734 - 财政年份:2017
- 资助金额:
$ 3万 - 项目类别:
Standard Grant
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