Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
基本信息
- 批准号:10398447
- 负责人:
- 金额:$ 5.34万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-08-01 至 2024-07-31
- 项目状态:已结题
- 来源:
- 关键词:2019-nCoVAddressAdministrative SupplementAdultAnimal ModelAnxietyAreaAttitudeBackBehaviorCOVID-19 pandemicCOVID-19 vaccineChildCountryDangerousnessDataDevelopmentDiseaseEducationEducational CurriculumFaceFamilyHealthHumanKnowledgeLearningLifeMeasles-Mumps-Rubella VaccineModelingPainParentsPerceptionPerformancePopulationPreventionProductionRiskRoleSARS coronavirusSchoolsScienceScientistStressStudentsSurveysTeenagersTimeVaccinationVaccinesVulnerable PopulationsWorkbaseexperiencehealthy lifestyleimprovedpandemic diseasepathogensoundstressorteachertheoriesvaccine developmentvaccine hesitancy
项目摘要
The primary SEPA project is focused on pain, anxiety and stress, which are incidental to everyone’s daily life.
For children and teens, learning how to navigate these challenges is critical to a healthy lifestyle, yet little is
done to address this in school, placing students at risk. The SARS-CoV-2 (COVID-19) pandemic of 2020/2021
has created new stresses and anxieties. Our recent survey of student stressors carried out pre-pandemic and
during-pandemic asked students about their stress, and also asked parent’s their perception of their children
and teacher’s perception of their student’s. Among other things, students scored their stress about the health
of others 62% higher than what the parents perceived the child’s level of concern to be. Similarly, students
concern about their own health was 66% higher than their parent’s perception. These data indicate that
children have far greater concern about the key health issues associated with the Covid-19 pandemic, not the
least of them being anxiety over vaccination. Aspects of vaccine hesitancy harken back to fraudulent claims
about the MMR vaccine, which continue to fuel anti-vaccination conspiracy theories. Science can be
intimidating for many students and families, leading to mistrust. Limited schooling, misrepresentations in the
media all contribute to the problem. While estimates vary, in some areas of the country 1/3 of the adult
population is reluctant to take any COVID-19 vaccine. This leaves major parts of the US population vulnerable
to dangerous, but preventable diseases. Our hypothesis is that narrative-based educational stories based on
sound, fundamental scientific facts help to inform and inspire healthy behaviors for life. By embedding relevant
facts in the narrative and interactive activities, they become integrated into the whole experience in ways that
improve knowledge, retention of key concepts and shift attitudes. For this Administrative Supplement, we will
increase confidence in the use of vaccines through the development of a tabletop board game, accompanying
classroom curriculum, and student ambassador portfolio. Since the 2008 recession, the popularity of tabletop
board games has been increasing, a further surge in popularity during the pandemic. Games are also well-
established in education, and have a proven positive impact on academic performance. Our game will feature
cooperative gameplay where players take on the role of vaccine scientists who must work together to save
humanity from a global pandemic. Players model the real-life steps of vaccine development from pathogen, to
human trials, manufacturing and distribution. Mirroring the real-life decisions, players must manage both
monetary and time constraints, as well as weigh the pros and cons of various vaccine types, animal models,
and modes of production and distribution to achieve FDA and WHO approval. And then, they will also face
vaccine hesitancy, which will require new actions and solutions. Will players be able to stop the spread of the
pathogen and save the world? In addition to the tabletop board game, curriculum will be developed for the
classroom. Adapted modes of gameplay for simplified or more challenge will include learners at all levels.
SEPA的主要项目集中在疼痛、焦虑和压力上,这些都是每个人日常生活中的附带问题。
对于儿童和青少年来说,学习如何应对这些挑战对于健康的生活方式至关重要,但很少有
在学校解决这个问题,使学生处于危险之中。2020/2021年SARS-CoV-2(COVID-19)疫情
造成了新的压力和焦虑。我们最近对学生压力源的调查是在大流行前进行的,
在流感大流行期间,调查人员询问了学生们的压力,还询问了父母对孩子的看法
以及老师对学生的看法除其他外,学生们还对他们对健康的压力进行了评分,
比父母认为孩子的关心程度高出62%。同样,学生
对自己健康的关注比父母的感知高出66%。这些数据表明
儿童对与新冠肺炎大流行相关的关键健康问题的关注要大得多,而不是
尤其是对疫苗接种的焦虑疫苗犹豫的方面可以追溯到欺诈性索赔
关于MMR疫苗,这继续助长反疫苗接种阴谋论。科学可以
恐吓许多学生和家庭,导致不信任。学校教育有限,
所有媒体都对这个问题做出了贡献。虽然估计数各不相同,但在该国的一些地区,
人们不愿意接种任何COVID-19疫苗。这使得美国人口的主要部分容易受到影响
危险但可以预防的疾病我们的假设是,基于叙事的教育故事,
健全的基本科学事实有助于为生活提供信息和激励健康的行为。通过嵌入相关
在叙述和互动活动中的事实,他们成为整合到整个经验的方式,
提高知识、保留关键概念和转变态度。对于本行政补充文件,我们将
通过开发桌面棋盘游戏增加对疫苗使用的信心,
课堂课程和学生大使组合。自2008年经济衰退以来,
棋牌游戏在疫情期间进一步升温。游戏也很好-
在教育中建立,并证明对学习成绩有积极的影响。我们的游戏将以
合作游戏,玩家扮演疫苗科学家的角色,他们必须共同努力,
使人类免受全球流行病的威胁。玩家模拟疫苗开发的真实步骤,从病原体到
人体试验,生产和销售模仿现实生活中的决定,玩家必须管理两者
资金和时间的限制,以及权衡各种疫苗类型,动物模型,
以及生产和分销模式,以获得FDA和WHO的批准。然后,他们还将面临
疫苗犹豫,这将需要新的行动和解决方案。玩家是否能够阻止
病原体拯救世界吗除了桌面棋盘游戏,课程将开发为
教室适应简化或更多挑战的游戏模式将包括所有级别的学习者。
项目成果
期刊论文数量(0)
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JOHN ARCHIE POLLOCK其他文献
JOHN ARCHIE POLLOCK的其他文献
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{{ truncateString('JOHN ARCHIE POLLOCK', 18)}}的其他基金
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10676735 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10226845 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Supplement: Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
补充:预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10074932 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10874084 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10458647 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Regenerative Medicine Partnership in Education (Phase I*
再生医学教育合作伙伴关系(第一阶段*
- 批准号:
7895225 - 财政年份:2009
- 资助金额:
$ 5.34万 - 项目类别:
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