Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
基本信息
- 批准号:10398447
- 负责人:
- 金额:$ 5.34万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-08-01 至 2024-07-31
- 项目状态:已结题
- 来源:
- 关键词:2019-nCoVAddressAdministrative SupplementAdultAnimal ModelAnxietyAreaAttitudeBackBehaviorCOVID-19 pandemicCOVID-19 vaccineChildCountryDangerousnessDataDevelopmentDiseaseEducationEducational CurriculumFaceFamilyHealthHumanKnowledgeLearningLifeMeasles-Mumps-Rubella VaccineModelingPainParentsPerceptionPerformancePopulationPreventionProductionRiskRoleSARS coronavirusSchoolsScienceScientistStressStudentsSurveysTeenagersTimeVaccinationVaccinesVulnerable PopulationsWorkbaseexperiencehealthy lifestyleimprovedpandemic diseasepathogensoundstressorteachertheoriesvaccine developmentvaccine hesitancy
项目摘要
The primary SEPA project is focused on pain, anxiety and stress, which are incidental to everyone’s daily life.
For children and teens, learning how to navigate these challenges is critical to a healthy lifestyle, yet little is
done to address this in school, placing students at risk. The SARS-CoV-2 (COVID-19) pandemic of 2020/2021
has created new stresses and anxieties. Our recent survey of student stressors carried out pre-pandemic and
during-pandemic asked students about their stress, and also asked parent’s their perception of their children
and teacher’s perception of their student’s. Among other things, students scored their stress about the health
of others 62% higher than what the parents perceived the child’s level of concern to be. Similarly, students
concern about their own health was 66% higher than their parent’s perception. These data indicate that
children have far greater concern about the key health issues associated with the Covid-19 pandemic, not the
least of them being anxiety over vaccination. Aspects of vaccine hesitancy harken back to fraudulent claims
about the MMR vaccine, which continue to fuel anti-vaccination conspiracy theories. Science can be
intimidating for many students and families, leading to mistrust. Limited schooling, misrepresentations in the
media all contribute to the problem. While estimates vary, in some areas of the country 1/3 of the adult
population is reluctant to take any COVID-19 vaccine. This leaves major parts of the US population vulnerable
to dangerous, but preventable diseases. Our hypothesis is that narrative-based educational stories based on
sound, fundamental scientific facts help to inform and inspire healthy behaviors for life. By embedding relevant
facts in the narrative and interactive activities, they become integrated into the whole experience in ways that
improve knowledge, retention of key concepts and shift attitudes. For this Administrative Supplement, we will
increase confidence in the use of vaccines through the development of a tabletop board game, accompanying
classroom curriculum, and student ambassador portfolio. Since the 2008 recession, the popularity of tabletop
board games has been increasing, a further surge in popularity during the pandemic. Games are also well-
established in education, and have a proven positive impact on academic performance. Our game will feature
cooperative gameplay where players take on the role of vaccine scientists who must work together to save
humanity from a global pandemic. Players model the real-life steps of vaccine development from pathogen, to
human trials, manufacturing and distribution. Mirroring the real-life decisions, players must manage both
monetary and time constraints, as well as weigh the pros and cons of various vaccine types, animal models,
and modes of production and distribution to achieve FDA and WHO approval. And then, they will also face
vaccine hesitancy, which will require new actions and solutions. Will players be able to stop the spread of the
pathogen and save the world? In addition to the tabletop board game, curriculum will be developed for the
classroom. Adapted modes of gameplay for simplified or more challenge will include learners at all levels.
SEPA 的主要项目重点关注每个人日常生活中常见的疼痛、焦虑和压力。
对于儿童和青少年来说,学习如何应对这些挑战对于健康的生活方式至关重要,但很少有
为解决学校中的这一问题而采取的措施,使学生面临风险。 2020/2021 年 SARS-CoV-2 (COVID-19) 大流行
造成了新的压力和焦虑。我们最近对学生压力源进行的调查在大流行前和
疫情期间询问学生的压力,也询问家长对孩子的看法
以及老师对学生的看法。除其他外,学生对健康压力进行了评分
其他人对孩子的担忧程度比父母认为的高出 62%。同样,学生
他们对自身健康的担忧比父母的看法高 66%。这些数据表明
儿童更关心的是与 Covid-19 大流行相关的关键健康问题,而不是
其中最重要的是对疫苗接种的焦虑。疫苗犹豫的各个方面又回到了欺诈性索赔
关于 MMR 疫苗,该疫苗继续助长反疫苗接种阴谋论。科学可以
对许多学生和家庭来说令人生畏,导致不信任。学校教育有限,误传
媒体都助长了这个问题。尽管估计有所不同,但在该国的某些地区,1/3 的成年人
人们不愿意接种任何 COVID-19 疫苗。这使得大部分美国人口变得脆弱
危险但可预防的疾病。我们的假设是,基于叙事的教育故事基于
合理、基本的科学事实有助于指导和激发健康的生活行为。通过嵌入相关
叙述和互动活动中的事实,它们以以下方式融入到整个体验中:
提高知识、保留关键概念并转变态度。对于本行政补充,我们将
通过开发桌面棋盘游戏来增强对疫苗使用的信心,同时
课堂课程和学生大使作品集。自2008年经济衰退以来,桌面电脑的普及
桌游数量不断增加,疫情期间人气进一步飙升。游戏也不错——
已在教育领域建立起来,并对学业成绩产生积极影响。我们的游戏将特色
合作游戏中,玩家扮演疫苗科学家的角色,他们必须共同努力拯救
人类免受全球大流行的影响。玩家模拟现实生活中疫苗开发的步骤,从病原体到
人体试验、制造和分销。反映现实生活中的决策,玩家必须管理两者
资金和时间限制,以及权衡各种疫苗类型、动物模型的利弊,
以及生产和分销方式以获得 FDA 和 WHO 的批准。然后,他们还将面临
疫苗犹豫不决,这需要新的行动和解决方案。玩家能否阻止病毒的传播?
病原体并拯救世界?除了桌面棋盘游戏外,还将开发以下课程:
课堂。为简化或更具挑战性而调整的游戏模式将包括各个级别的学习者。
项目成果
期刊论文数量(0)
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{{ truncateString('JOHN ARCHIE POLLOCK', 18)}}的其他基金
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10676735 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10226845 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Supplement: Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
补充:预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10074932 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10874084 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Partnerships for Prevention: A plan for managing student stress, anxiety, and pain through interactive media.
预防合作:通过互动媒体管理学生压力、焦虑和疼痛的计划。
- 批准号:
10458647 - 财政年份:2019
- 资助金额:
$ 5.34万 - 项目类别:
Regenerative Medicine Partnership in Education (Phase I*
再生医学教育合作伙伴关系(第一阶段*
- 批准号:
7895225 - 财政年份:2009
- 资助金额:
$ 5.34万 - 项目类别:
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