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Mixed reality for cognitive acceleration

Mixed reality for cognitive acceleration
用于认知加速的混合现实
批准号:
327677-2006
负责人:
Antle, Alissa
金额:
$1.31万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2007
资助国家:
加拿大
项目状态:
已结题
起止时间:
2007-01-01 至 2008-12-31

项目摘要

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中文摘要
翻译
增强真实的世界的基于传感器的有形设备和智能显示器是人机交互中新兴范例的一部分,称为有形计算和增强或混合现实。传感器,无论是用于测量还是监测,都代表着数十亿美元的产业。我的研究探索了有形和混合现实环境的发展,这些环境支持儿童认知发展的基本过程。我的研究项目建立在我最近的工作基础上 * 将人机交互的方法应用于儿童,并研究如何使用认知和体现过程来设计高度互动的环境。通过在日常物品中嵌入传感器,跟踪这些物体的运动,并将其用作有助于解释真实的世界现象的图像和声音的智能显示的控制,我们能够创造儿童可以成功地通过认知发展阶段进行过渡的情况。这种早期阶段的研究为理解感知、认知和具体过程的新技术的发展奠定了基础,是以传感器为基础的技术的智能和以人为本的发展的关键先导,这些技术很快就会在数百万人的日常生活中变得司空见惯。通过与互动艺术与技术学院(SFU)、不列颠哥伦比亚省大学、埃因霍温技术大学、BCIT、班夫艺术中心、Telus、诺基亚、北电网络和科学世界的研究人员合作,我参与了一系列混合现实项目。* 由NSERC PGS B和加拿大遗产新媒体研究网络基金资助。
英文摘要
Sensor-based tangibles and smart displays that augment the real world are part of emerging paradigms in human computer interaction called tangible computing and augmented or mixed reality. Sensors, whether for measurement or monitoring, represent a multi-billion dollar industry. My research explores the development of tangibles and mixed reality environments that support the underlying processes of children's cognitive development. My research program builds on my recent work* adapting methods from human computer interaction to children and investigating how cognitive and embodied processes can be used to design highly interactive environments. By embedding sensors in everyday objects, tracking the movement of these objects, and using them as controls for the smart display of images and sounds that help to explain real world phenomena, we are able to create situations where children can successfully make the transition through the stages of cognitive development. This type of early stage research, which grounds the development of new technologies in understandings of perceptual, cognitive and embodied processes, is a critical precursor to the intelligent and human centred development of sensor-based technologies - technologies which will soon be commonplace in millions of people's everyday lives. I am involved in a range of mixed reality projects through collaboration with researchers at the School of Interactive Arts and Technology (SFU), the University of British Columbia, Eindhoven Technical University, BCIT, Banff Centre for the Arts, Telus, Nokia, Nortel Networks and Science World. * Funded by a NSERC PGS B and Heritage Canada's New Media Research Network Funds.
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Changing the game: Design and evaluation of mobile and biowearable technologies to support children's emotion regulation skills development in everyday life
  • 批准号:
    RGPIN-2022-03664
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.99万
  • 财政年份:
    2022
  • 负责人:
    Antle, Alissa
  • 依托单位:
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
  • 批准号:
    RGPIN-2016-04621
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.54万
  • 财政年份:
    2021
  • 负责人:
    Antle, Alissa
  • 依托单位:
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
  • 批准号:
    RGPIN-2016-04621
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.54万
  • 财政年份:
    2020
  • 负责人:
    Antle, Alissa
  • 依托单位:
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
  • 批准号:
    RGPIN-2016-04621
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.54万
  • 财政年份:
    2019
  • 负责人:
    Antle, Alissa
  • 依托单位:
国内基金
海外基金
Reality-based Interaction用户界面模型和评估方法研究
  • 批准号:
    61170182
  • 项目类别:
    面上项目
  • 资助金额:
    57.0万元
  • 批准年份:
    2011
  • 负责人:
    田丰
  • 依托单位: