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Research for the education of conflict resolution by useing the personal conputer game.

Research for the education of conflict resolution by useing the personal conputer game.
利用个人电脑游戏进行冲突解决教育的研究。
批准号:
05802006
负责人:
MIZUTANI Tohru
金额:
$1.15万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for General Scientific Research (C)
财政年份:
1993
资助国家:
日本
项目状态:
已结题
起止时间:
1993 至 1994

项目摘要

项目成果

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中文摘要
翻译
(1)通过操作一个名为Authourware Professional的程序实用工具,尝试构建一个冲突消解的交互程序。大多数冲突解决理论都假设有一个规范的程序、结论和互动,-在大多数情况下,这是假设只有一个-。但是,在我的互动程序中,我想澄清的是,与这些理论相反,重点是互动本身,在那里我们必须注意哪个动作更好地应对相反的动作。(2)对于这个假设,我将明确所谓的“囚徒游戏”,它被理解为所有冲突模拟游戏的基本模型。相反,通过在个人计算机上进行模拟,我将新的三选互动博弈程序作为基本的理论程序。(3)然后,新的基本模型将应用于后续的纠纷。1.产业分割。2.如何实施诈骗。3.信用证收款。4.不动产交换。(4)作为这类游戏的可选动作,我包括“中断沟通”、打电话、寄信、使用挂号信、辩护人、仲裁、诉讼、临时附件、临时处分、“黑帮”和自杀。(5)关于这些国际交换过程,其中包括过程时间和成本核算,当然,计算机作为对手在案件中应该表现为随机行为,或者在案件中具有战略意义。考虑到所有这些本质,我们会发现,我们并不是为了一个更大的“馅饼”、理解或毁灭而采取行动,而是因为我们内心互动中的另一种计算或管理而采取这种行动。
英文摘要
(1) By operating of an program utility tool which is named "Authourware Professional", I try to construct an interaction program of a conflict resolution. Most conflict resolution theories has assumptions that there is a normative procedure, conclusion, and interaction, ---in most case, such is supose to be just one ---.However, in my interaction program, I would like to make clear, on the contrary to these theories, the point is a processing of interactions itself, where we have to take care about which and what action is better as a response to opposite action.(2) For this puorpose, I will make clear so called "prisoners game", which is understood as the basic model of all conflict simulation games is not so. Rather, by simulating on a personal conputer, I make the new program "tri-optional interaction game" as basic theoritical program.(3) Then, the new basic model will be aplied to following disputes. 1.Partition of estate. 2.How to commit afraud. 3.Collection of credit. 4.Exchange of immovables.(4) As an optional actions of such games, I include "an discommunication", a phone call, a letter sending, a using of certified mail, an advocate, an arbitration, a lawsuit, a provisional attachment, a provisional disposition, an "yakuza", and a suicide.(5) On the exchanging process of these interantions, in which process time and cost account is included, of couse, the computer as a opponent suppose to behave at randam in a case, or strategic in a case. Thinking all of those essences, we will get findngs that we do not make an action for a larger "pie", aco-understanding, nor cosuicide, rather we do such an action because of another calculation or management in our inner interactions.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
水谷 暢: "紛争マネージメント" 信山社出版株式会社, 360 (1996)
水谷伸:《冲突管理》新山社出版有限公司,360(1996)
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通讯作者:
EEG Research on Thinking Process
  • 批准号:
    07610243
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
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  • 财政年份:
    1995
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A Research for the civil litigation through "Experimental circuit court"
  • 批准号:
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  • 项目类别:
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  • 项目类别:
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  • 财政年份:
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