Doctoral Dissertation Research in Economics: Pay for non-instrumental information: an experimental study
Doctoral Dissertation Research in Economics: Pay for non-instrumental information: an experimental study
批准号:
1656235
负责人:
Dan Levin
金额:
$1.54万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-03-01 至 2019-02-28
中文摘要
经济学博士论文研究:为非工具性信息付费:一项实验研究(SES:1656235)信息在经济活动中发挥着重要作用。然而,按照标准的经济学观点,任何信息只有在改善决策的情况下才有价值。这意味着不愿为不重要的信息付费。然而,实验数据证明了相反的现象。这个项目测试在最佳选择满足博弈论中更强的解概念的情况下,对这种非必要信息的需求是否会减少。考虑到推理的认知成本,可能解释了为什么理论上可能不是工具的信息对于不完全理性的参与者来说可能仍然很重要。拟议研究的结果将对一般经济理论和应用产生根本性影响,例如在执行机制或政策执行中披露信息。本研究旨在对不完全信息博弈中非工具性信息的支付意愿进行实验研究,其中最优策略要么是优势策略,要么是明显优势策略,后者是一种更强的解概念。该项目将解决有关具有主导策略的游戏中的行为的基本问题:当主导策略不够明显时,找出主导策略是否代价高昂,以及与这种明显相关的认知成本是否会影响对非工具性信息的需求?拟议中的研究的主要方法是操纵信息不完全的一次正规型游戏的收益表。在所有处理中,最优选择为优势策略,但可能不是明显的优势策略。我们询问受试者是否愿意支付费用来了解自然状态或对手的策略。这些信息不会改变主导战略。然而,如果被试因为不明显的优势策略而对优势策略有困难,当最优选择不是明显的优势策略时,他们可能愿意为这样的信息付费。此外,如果受试者没有其他理由要求信息,他们不应该选择支付费用,而最优选择已经明显是主导策略。在主要实验之后,所有受试者将被要求参加一个投票游戏,该游戏由埃斯彭达和韦斯帕(2014)提出,以测试受试者?假设性思维能力。这项额外的任务使我们能够调查为非工具性信息付费的选择是否与受试者有关?在假设推理方面的能力,并验证他们未能识别主导策略但不明显主导策略是否在不同的环境中是一致的。
英文摘要
Doctoral Dissertation Research in Economics: Pay for non-instrumental information: an experimental study (SES: 1656235)Information plays an important role in economic activities. However, by the standard economic view, any information is valuable only if it improves decision-making. This implies no willingness to pay for non-essential information. Experimental data, however, documents the opposite phenomena. This project tests if demand for such non-essential information diminishes in situations where the best choice satisfies a stronger solution concept in game theory. Accounting for the cognitive cost of reasoning may explain why information that may be non-instrumental in theory might nevertheless be important for less than fully rational players. The results of the proposed study will have fundamental implications for economic theory in general and applications such as disclosure of information in implementing mechanisms or policy implementation. The proposed research is aimed at experimental investigation of willingness to pay for non-instrumental information in games with incomplete information where the optimal strategy is either just dominant strategy or obviously dominant strategy, an even stronger solution concept. The project will address fundamental questions about behavior in games with dominant strategy: Is it costly to figure out dominant strategy when it is not obviously enough, and do cognitive costs associated with such obviousness affect the demand of non-instrumental information?The primary approach of the proposed research manipulates the payoff tables of a one-shot normal form game with incomplete information. In all the treatments, the optimal choice is dominant strategy, but might not be obviously dominant strategy. We ask subjects if they are willing to pay a fee to learn the state of nature or the strategy of the opponent. The information will not change the dominant strategy. However, if subjects have difficulty with dominant strategy because of its un-obviousness, they may be willing to pay for such information when the optimal choice is not obviously dominant strategy. Moreover, if subjects have no other reasons for demanding the information, they should not choose to pay the fee when the optimal choice is already obviously dominant strategy. Following the main experiment, all subjects will be asked to participate in a voting game, proposed by Esponda and Vespa (2014) to tests the subjects? abilities of hypothetical thinking. This additional task allows us to investigate whether the choice of paying for non-instrumental information is related to the subjects? ability in hypothetical reasoning, and to verify whether their failure to recognize dominant strategy but not obviously dominant strategy is consistent across different environments.
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