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Human Animation and Behavioral Modification

Human Animation and Behavioral Modification
人体动画和行为矫正
批准号:
555599-2020
负责人:
Mowat, Vicki
金额:
$5.46万
依托单位国家:
加拿大
项目类别:
Applied Research and Development Grants - Level 2
财政年份:
2021
资助国家:
加拿大
项目状态:
已结题
起止时间:
2021-01-01 至 2022-12-31

项目摘要

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中文摘要
翻译
谢里丹学院将与SideFX,一家领先的计算机图形软件公司合作,以帮助他们实现数字角色动画领域的解决方案的突破性交付。Houdini的核心是一个完全程序化的系统,允许艺术家创建非破坏性的工作流程。这个工作流程允许工作室和它的艺术家创建迭代,并沿着动画管道与各个团队快速共享层次结构。一个程序化的系统可以进一步允许团队内部协作,并远程共享资产和场景层次。通过共享管道内的资源,生产变得精简,使他们的效率和成本效益.拟议的项目将集中在Houdini内部的角色动画工作流程的研究和开发,主要是在照片逼真的数字角色,规则和行为动作的动画和模拟领域。结果将证明数字角色动画在程序工作流程中的优势。这些应用将包括数字人的整合,计算机生成的角色表现出逼真的品质,并展示出在其环境中反应和互动的行为。数字人物和动画的商业应用的增长潜力是由于视频游戏、电影和电视中对动画和视觉效果的需求增加而实现的。这个项目的成功将需要一个研究和开发过程,实现密切耦合和考虑计算机图形内容创作的美学,硬件的图形限制,复杂的生产和后期制作工作流程的深入了解和软件开发之间的关系。该项目将使谢里丹的屏幕工业研究和培训中心(SIRT)的研究人员从数字艺术和计算机科学的团队与行业合作伙伴,SideFX,共同开发解决方案,使公司受益,同时具有帮助支持安大略的媒体和娱乐部门的动画和媒体行业领域的增长和国际竞争力的经济效益。
英文摘要
Sheridan College will partner with SideFX, a leading computer graphics software company, to help themachieve breakthrough delivery of solutions within the area of digital character animation. At the core, Houdiniis a fully procedural system that allows artists to create non-destructive workflows. This workflow allows astudio and its artists to create iterations and rapidly share hierarchies with various teams along the animationpipeline. A procedural system can further allow teams to collaborate internally and share assets and scenehierarchy remotely. By sharing resources within the pipeline productions become streamlined making themefficient and cost effective. The proposed project will center on research and development of characteranimation workflows within Houdini, mainly in the areas of animation and simulation of photo realistic digitalcharacters, rules and behavioral actions. The results will demonstrate the advantages of digital charactersanimation in a procedural workflow. The applications will include integration of digital humans,computer-generated characters that exhibit life-like qualities and demonstrate behaviors that react and interactwithin their environments. The potential for growth in the commercial application of digital human charactersand animation is being enabled by developments of increased demand for animation and visual effects in videogames, movies, and television. Success within this project will require a research and development process thatachieves close coupling and consideration of the relationship between the aesthetics of computer graphicscontent creation, graphical limitations of hardware, intimate knowledge of complex production andpost-production workflows, and software development. The project will enable a team of Sheridan's ScreenIndustries Research and Training Centre (SIRT) researchers from the digital arts and computer sciences towork together with an industry partner, SideFX, to develop solutions that benefit the company while having thesecondary benefit of helping to support the growth and international competitiveness of Ontario's media andentertainment sectors within areas of the animation and media industry.
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