课题基金 / 基金详情

Human Animation and Behavioral Modification

Human Animation and Behavioral Modification
人体动画和行为矫正
批准号:
555599-2020
负责人:
Mowat, Vicki
金额:
$5.46万
依托单位国家:
加拿大
项目类别:
Applied Research and Development Grants - Level 2
财政年份:
2020
资助国家:
加拿大
项目状态:
已结题
起止时间:
2020-01-01 至 2021-12-31

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中文摘要
翻译
谢里丹学院将与领先的计算机图形软件公司SideFX合作,帮助他们 在数字角色动画领域实现突破性的解决方案交付。在核心,胡迪尼 是一个完全程序化的系统,允许艺术家创建非破坏性的工作流程。此工作流使 工作室及其艺术家创建迭代,并快速与沿着动画的各个团队共享层次结构 渠道.程序化系统可以进一步允许团队内部协作并共享资产和场景 hierarchy远程通过在管道内共享资源,生产变得流线化, 高效和成本效益。拟议的项目将集中在研究和开发的字符 Houdini内的动画工作流程,主要是在动画和照片逼真的数字模拟领域 角色、规则和行为动作。结果将显示数字字符的优势 程序工作流中的动画。这些应用将包括数字人类的整合, 计算机生成的角色,表现出逼真的品质,并展示反应和互动的行为 在他们的环境中。数字人物角色在商业应用中的增长潜力 而随着对视频中动画和视觉效果需求的增加, 游戏、电影和电视。这个项目的成功将需要一个研究和开发过程, 实现了计算机图形学美学的紧密耦合和考虑关系 内容创作、硬件的图形限制、对复杂制作的深入了解, 后期制作工作流程和软件开发。该项目将使谢里丹的屏幕团队 工业研究和培训中心(SIRT)的研究人员从数字艺术和计算机科学, 与行业合作伙伴SideFX合作,开发有利于公司的解决方案, 帮助支持安大略媒体的增长和国际竞争力的次要好处, 动画和媒体产业领域内的娱乐部门。
英文摘要
Sheridan College will partner with SideFX, a leading computer graphics software company, to help them achieve breakthrough delivery of solutions within the area of digital character animation. At the core, Houdini is a fully procedural system that allows artists to create non-destructive workflows. This workflow allows a studio and its artists to create iterations and rapidly share hierarchies with various teams along the animation pipeline. A procedural system can further allow teams to collaborate internally and share assets and scene hierarchy remotely. By sharing resources within the pipeline productions become streamlined making them efficient and cost effective. The proposed project will center on research and development of character animation workflows within Houdini, mainly in the areas of animation and simulation of photo realistic digital characters, rules and behavioral actions. The results will demonstrate the advantages of digital characters animation in a procedural workflow. The applications will include integration of digital humans, computer-generated characters that exhibit life-like qualities and demonstrate behaviors that react and interact within their environments. The potential for growth in the commercial application of digital human characters and animation is being enabled by developments of increased demand for animation and visual effects in video games, movies, and television. Success within this project will require a research and development process that achieves close coupling and consideration of the relationship between the aesthetics of computer graphics content creation, graphical limitations of hardware, intimate knowledge of complex production and post-production workflows, and software development. The project will enable a team of Sheridan's Screen Industries Research and Training Centre (SIRT) researchers from the digital arts and computer sciences to work together with an industry partner, SideFX, to develop solutions that benefit the company while having the secondary benefit of helping to support the growth and international competitiveness of Ontario's media and entertainment sectors within areas of the animation and media industry.
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